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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 22:17:31 +00:00
e524b86e12
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
18 lines
593 B
C++
18 lines
593 B
C++
#include "SsModularBuildServer.h"
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#include "MissionComponent.h"
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#include "eMissionState.h"
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#include "eReplicaComponentType.h"
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void SsModularBuildServer::OnModularBuildExit(Entity* self, Entity* player, bool bCompleted, std::vector<LOT> modules) {
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int missionNum = 1732;
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if (bCompleted) {
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MissionComponent* mission = static_cast<MissionComponent*>(player->GetComponent(eReplicaComponentType::MISSION));
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Mission* rocketMission = mission->GetMission(missionNum);
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if (rocketMission->GetMissionState() == eMissionState::ACTIVE) {
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mission->ForceProgress(missionNum, 2478, 1);
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}
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}
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}
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