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https://github.com/DarkflameUniverse/DarkflameServer.git
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6aa90ad5b2
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
29 lines
638 B
C++
29 lines
638 B
C++
#include "AmBridge.h"
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#include "EntityManager.h"
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void AmBridge::OnStartup(Entity* self) {
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}
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void AmBridge::OnRebuildComplete(Entity* self, Entity* target) {
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const auto consoles = EntityManager::Instance()->GetEntitiesInGroup("Console" + GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"bridge")));
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if (consoles.empty()) {
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return;
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}
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auto* console = consoles[0];
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console->NotifyObject(self, "BridgeBuilt");
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self->AddTimer("SmashBridge", 50);
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}
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void AmBridge::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName != "SmashBridge") {
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return;
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}
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self->Smash(self->GetObjectID(), eKillType::VIOLENT);
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}
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