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https://github.com/DarkflameUniverse/DarkflameServer.git
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7671cc6865
* CDClient cleanup and optimization - Use static function to get table name - Remove unused GetName function - Replace above function with a static GetTableName function - Remove verbose comments - Remove verbose initializers - Remove need to specify table name when getting a table by name - Remove unused typedef for mac and linux * Re-add unused table Convert tables to singletons - Convert all CDClient tables to singletons - Move Singleton.h to dCommon - Reduce header clutter in CDClientManager
39 lines
638 B
C++
39 lines
638 B
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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#include <map>
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struct CDEmoteTable {
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CDEmoteTable() {
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ID = -1;
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animationName = "";
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iconFilename = "";
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locState = -1;
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channel = -1;
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locked = false;
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localize = false;
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gateVersion = "";
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}
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int ID;
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std::string animationName;
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std::string iconFilename;
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int locState;
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int channel;
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bool locked;
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bool localize;
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std::string gateVersion;
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};
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class CDEmoteTableTable : public CDTable<CDEmoteTableTable> {
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private:
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std::map<int, CDEmoteTable*> entries;
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public:
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CDEmoteTableTable();
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~CDEmoteTableTable();
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// Returns an emote by ID
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CDEmoteTable* GetEmote(int id);
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};
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