DarkflameServer/dScripts/NtAssemblyTubeServer.cpp
EmosewaMC dc53c45d65 C Scripts and remove unneeded includes from base cppscripts header
Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.
2022-06-22 22:19:49 -07:00

134 lines
3.9 KiB
C++

#include "NtAssemblyTubeServer.h"
#include "GameMessages.h"
#include "dZoneManager.h"
#include "EntityManager.h"
#include "SkillComponent.h"
#include "DestroyableComponent.h"
#include "MissionComponent.h"
void NtAssemblyTubeServer::OnStartup(Entity* self)
{
self->SetProximityRadius(5, "teleport");
}
void NtAssemblyTubeServer::OnPlayerLoaded(Entity* self, Entity* player)
{
}
void NtAssemblyTubeServer::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status)
{
Game::logger->Log("NtAssemblyTubeServer", "Entering\n");
if (status != "ENTER" || !entering->IsPlayer() || name != "teleport") return;
auto* player = entering;
const auto playerID = player->GetObjectID();
RunAssemblyTube(self, player);
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent != nullptr)
{
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, self->GetLOT());
}
}
void NtAssemblyTubeServer::RunAssemblyTube(Entity* self, Entity* player)
{
const auto playerID = player->GetObjectID();
const auto iter = m_TeleportingPlayerTable.find(playerID);
if (iter == m_TeleportingPlayerTable.end()) m_TeleportingPlayerTable[playerID] = false;
const auto bPlayerBeingTeleported = m_TeleportingPlayerTable[playerID];
if (player->IsPlayer() && !bPlayerBeingTeleported)
{
auto teleCinematic = self->GetVar<std::u16string>(u"Cinematic");
GameMessages::SendSetStunned(playerID, PUSH, player->GetSystemAddress(), LWOOBJID_EMPTY,
true, true, true, true, true, true, true
);
if (!teleCinematic.empty())
{
const auto teleCinematicUname = teleCinematic;
GameMessages::SendPlayCinematic(player->GetObjectID(), teleCinematicUname, player->GetSystemAddress(),
true, true, true, false, 0, false, -1, false, true
);
}
GameMessages::SendPlayAnimation(player, u"tube-sucker", 4.0f);
const auto animTime = 3;
self->AddCallbackTimer(animTime, [this, self, playerID]() {
auto* player = EntityManager::Instance()->GetEntity(playerID);
if (player == nullptr)
{
return;
}
TeleportPlayer(self, player);
});
}
}
void NtAssemblyTubeServer::TeleportPlayer(Entity* self, Entity* player)
{
auto destinationGroup = self->GetVar<std::u16string>(u"teleGroup");
auto* destination = self;
if (!destinationGroup.empty())
{
const auto& groupObjs = EntityManager::Instance()->GetEntitiesInGroup(GeneralUtils::UTF16ToWTF8(destinationGroup));
if (!groupObjs.empty())
{
destination = groupObjs[0];
}
}
const auto destPosition = destination->GetPosition();
const auto destRotation = destination->GetRotation();
GameMessages::SendTeleport(player->GetObjectID(), destPosition, destRotation, player->GetSystemAddress(), true);
GameMessages::SendPlayAnimation(player, u"tube-resurrect", 4.0f);
const auto animTime = 2;
const auto playerID = player->GetObjectID();
self->AddCallbackTimer(animTime, [this, self, playerID]() {
auto* player = EntityManager::Instance()->GetEntity(playerID);
if (player == nullptr)
{
return;
}
UnlockPlayer(self, player);
});
const auto useSound = self->GetVar<std::string>(u"sound1");
if (!useSound.empty())
{
GameMessages::SendPlayNDAudioEmitter(player, player->GetSystemAddress(), useSound);
}
}
void NtAssemblyTubeServer::UnlockPlayer(Entity* self, Entity* player)
{
const auto playerID = player->GetObjectID();
m_TeleportingPlayerTable[playerID] = false;
GameMessages::SendSetStunned(playerID, POP, player->GetSystemAddress(), LWOOBJID_EMPTY,
true, true, true, true, true, true, true
);
}