DarkflameServer/dScripts/FvFreeGfNinjas.cpp
EmosewaMC dc53c45d65 C Scripts and remove unneeded includes from base cppscripts header
Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.
2022-06-22 22:19:49 -07:00

44 lines
1.6 KiB
C++

#include "FvFreeGfNinjas.h"
#include "Character.h"
#include "MissionComponent.h"
void FvFreeGfNinjas::OnMissionDialogueOK(Entity *self, Entity *target, int missionID, MissionState missionState) {
if (missionID == 705 && missionState == MissionState::MISSION_STATE_AVAILABLE) {
auto* missionComponent = target->GetComponent<MissionComponent>();
if (missionComponent == nullptr)
return;
missionComponent->AcceptMission(701);
missionComponent->AcceptMission(702);
missionComponent->AcceptMission(703);
missionComponent->AcceptMission(704);
auto* character = target->GetCharacter();
if (character != nullptr)
character->SetPlayerFlag(68, true);
} else if (missionID == 786) {
auto* character = target->GetCharacter();
if (character != nullptr)
character->SetPlayerFlag(81, true);
}
}
void FvFreeGfNinjas::OnUse(Entity* self, Entity* user)
{
// To allow player who already have the mission to progress.
auto* missionComponent = user->GetComponent<MissionComponent>();
if (missionComponent == nullptr)
return;
if (missionComponent->GetMissionState(705) == MissionState::MISSION_STATE_ACTIVE) {
auto* character = user->GetCharacter();
if (character != nullptr)
character->SetPlayerFlag(68, true);
missionComponent->AcceptMission(701, true);
missionComponent->AcceptMission(702, true);
missionComponent->AcceptMission(703, true);
missionComponent->AcceptMission(704, true);
}
}