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dc53c45d65
Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.
7 lines
125 B
C++
7 lines
125 B
C++
#include "ClRing.h"
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void ClRing::OnCollisionPhantom(Entity* self, Entity* target)
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{
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self->Smash(target->GetObjectID());
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}
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