DarkflameServer/dScripts/AmConsoleTeleportServer.h
EmosewaMC a91309c5f8 Scripts A-B
Gonna be doing this in alphabetical order now.
2022-06-22 21:11:31 -07:00

23 lines
1.1 KiB
C++

#pragma once
#include "CppScripts.h"
#include "BaseConsoleTeleportServer.h"
class AmConsoleTeleportServer : public CppScripts::Script, BaseConsoleTeleportServer
{
public:
void OnStartup(Entity* self) override;
void OnUse(Entity* self, Entity* user) override;
void OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) override;
void OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) override;
void OnTimerDone(Entity* self, std::string timerName) override;
void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
private:
int32_t m_ChoiceZoneID = 1900;
std::string m_SpawnPoint = "NS_LW";
std::u16string m_TeleportAnim = u"nexus-teleport";
std::u16string m_TeleportString = u"UI_TRAVEL_TO_NEXUS_TOWER";
int32_t m_TeleportEffectID = 6478;
std::vector<std::u16string> m_TeleportEffectTypes = {u"teleportRings", u"teleportBeam"};
};