DarkflameServer/dScripts/ActNinjaTurret.cpp
2022-06-22 01:22:59 -07:00

24 lines
603 B
C++

#include "ActNinjaTurret.h"
void ActNinjaTurret::OnRebuildNotifyState(Entity* self, eRebuildState state)
{
if (state == eRebuildState::REBUILD_COMPLETED)
{
self->SetVar(u"AmBuilt", true);
}
else if (state == eRebuildState::REBUILD_RESETTING)
{
self->SetVar(u"AmBuilt", false);
}
}
void
ActNinjaTurret::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
int32_t param3)
{
if (args == "ISpawned" && self->GetVar<bool>(u"AmBuilt"))
{
sender->Smash();
}
}