mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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3a6313a3ba
* Assorted pet improvements * remove unecessary include * updates to address some feedback * fixed database code for testing * messinng around with tables * updated to address feedback * fix world hang * Remove at() in CDLootTableTable.cpp * Uncapitalize LOT variable * Uncapitalize LOT variable
36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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#include <cstdint>
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struct CDMissionTasks {
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uint32_t id; //!< The Mission ID that the task belongs to
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UNUSED(uint32_t locStatus); //!< ???
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uint32_t taskType; //!< The task type
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uint32_t target; //!< The mission target
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std::string targetGroup; //!< The mission target group
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int32_t targetValue; //!< The target value
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std::string taskParam1; //!< The task param 1
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UNUSED(std::string largeTaskIcon); //!< ???
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UNUSED(uint32_t IconID); //!< ???
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uint32_t uid; //!< ???
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UNUSED(uint32_t largeTaskIconID); //!< ???
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UNUSED(bool localize); //!< Whether or not the task should be localized
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UNUSED(std::string gate_version); //!< ???
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};
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class CDMissionTasksTable : public CDTable<CDMissionTasksTable, std::vector<CDMissionTasks>> {
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public:
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void LoadValuesFromDatabase();
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// Queries the table with a custom "where" clause
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std::vector<CDMissionTasks> Query(std::function<bool(CDMissionTasks)> predicate);
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std::vector<CDMissionTasks*> GetByMissionID(const uint32_t missionID);
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// TODO: Remove this and replace it with a proper lookup function.
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const CDTable::StorageType& GetEntries() const;
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};
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