mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 22:17:31 +00:00
ec00f5fd9d
Use const everywhere that makes sense return const variables when it makes sense const functions and variables again, where it makes sense No raw access and modifications to protected members Move template definitions to tcc file idk how I feel about this one
210 lines
6.2 KiB
C++
210 lines
6.2 KiB
C++
#include "NtCombatChallengeServer.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "EntityInfo.h"
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#include "InventoryComponent.h"
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#include "MissionComponent.h"
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void NtCombatChallengeServer::OnUse(Entity* self, Entity* user) {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"UI_Open", 0, 0, user->GetObjectID(), "", user->GetSystemAddress());
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}
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void NtCombatChallengeServer::OnDie(Entity* self, Entity* killer) {
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if (killer != self && killer != nullptr) {
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SpawnTargetDummy(self);
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}
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}
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void NtCombatChallengeServer::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) {
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const auto playerID = self->GetVar<LWOOBJID>(u"playerID");
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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if (player == nullptr) {
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return;
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}
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auto totalDmg = self->GetVar<int32_t>(u"totalDmg");
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totalDmg += damage;
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self->SetVar(u"totalDmg", totalDmg);
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self->SetNetworkVar(u"totalDmg", totalDmg);
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GameMessages::SendPlayNDAudioEmitter(self, attacker->GetSystemAddress(), scoreSound);
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}
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void NtCombatChallengeServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
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int32_t param2, int32_t param3) {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"UI_Close", 0, 0, sender->GetObjectID(), "", sender->GetSystemAddress());
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}
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void NtCombatChallengeServer::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
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if (identifier == u"PlayButton" && button == 1) {
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self->SetNetworkVar(u"bInUse", true);
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self->SetVar(u"playerID", sender->GetObjectID());
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auto inventoryComponent = sender->GetComponent<InventoryComponent>();
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if (inventoryComponent != nullptr) {
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inventoryComponent->RemoveItem(3039, 1);
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}
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GameMessages::SendPlayNDAudioEmitter(self, sender->GetSystemAddress(), startSound);
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self->AddTimer("start_delay", 2.0f);
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GameMessages::SendShowActivityCountdown(self->GetObjectID(), false, false, u"", 0, sender->GetSystemAddress());
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self->SetNetworkVar(u"toggle", true);
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} else if (identifier == u"CloseButton") {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"UI_Close", 1, 0, sender->GetObjectID(), "", sender->GetSystemAddress());
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}
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}
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void NtCombatChallengeServer::SpawnTargetDummy(Entity* self) {
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const auto playerID = self->GetVar<LWOOBJID>(u"playerID");
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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if (player == nullptr) {
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return;
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}
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auto targetNumber = self->GetVar<int32_t>(u"TargetNumber");
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if (targetNumber == 0) targetNumber = 1;
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if (targetNumber > tTargets.size()) targetNumber = tTargets.size();
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self->SetVar<int32_t>(u"TargetNumber", targetNumber + 1);
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const auto dummyLOT = tTargets[targetNumber - 1];
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EntityInfo info{};
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info.lot = dummyLOT;
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info.spawnerID = self->GetObjectID();
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info.pos = self->GetPosition();
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info.rot = self->GetRotation();
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info.settings = { new LDFData<std::string>(u"custom_script_server", "scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_DUMMY.lua") };
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auto* dummy = EntityManager::Instance()->CreateEntity(info);
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dummy->SetVar(u"challengeObjectID", self->GetObjectID());
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EntityManager::Instance()->ConstructEntity(dummy);
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self->SetVar(u"currentDummy", dummy->GetObjectID());
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}
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void NtCombatChallengeServer::SetAttackImmunity(LWOOBJID objID, bool bTurnOn) {
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}
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void NtCombatChallengeServer::OnChildLoaded(Entity* self, Entity* child) {
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auto targetNumber = self->GetVar<int32_t>(u"TargetNumber");
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if (targetNumber == 0) targetNumber = 1;
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self->SetVar(u"TargetNumber", targetNumber + 1);
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const auto playerID = self->GetVar<LWOOBJID>(u"playerID");
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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if (player == nullptr) {
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return;
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}
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child->SetRotation(NiQuaternion::LookAt(child->GetPosition(), player->GetPosition()));
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self->SetVar(u"currentTargetID", child->GetObjectID());
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EntityManager::Instance()->SerializeEntity(child);
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child->AddToGroups("targets_" + std::to_string(self->GetObjectID()));
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}
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void NtCombatChallengeServer::ResetGame(Entity* self) {
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const auto totalDmg = self->GetVar<int32_t>(u"totalDmg");
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const auto playerID = self->GetVar<LWOOBJID>(u"playerID");
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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if (player != nullptr) {
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auto missionComponent = player->GetComponent<MissionComponent>();
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if (missionComponent != nullptr) {
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for (const auto& mission : tMissions) {
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if (totalDmg >= mission.damage) {
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missionComponent->ForceProgressTaskType(mission.mission, 1, 1);
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}
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}
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}
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}
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self->SetVar(u"TargetNumber", 1);
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self->SetVar(u"playerID", LWOOBJID_EMPTY);
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self->SetVar(u"totalDmg", 0);
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self->SetNetworkVar(u"totalDmg", false);
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self->SetNetworkVar(u"update_time", 0);
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const auto& targetObjs = EntityManager::Instance()->GetEntitiesInGroup("targets_" + std::to_string(self->GetObjectID()));
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for (auto* target : targetObjs) {
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target->Smash(self->GetObjectID());
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}
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const auto currentID = self->GetVar<LWOOBJID>(u"currentDummy");
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auto* current = EntityManager::Instance()->GetEntity(currentID);
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if (current != nullptr) {
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current->Smash(self->GetObjectID());
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}
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}
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void NtCombatChallengeServer::OnActivityTimerUpdate(Entity* self, float timeRemaining) {
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self->SetNetworkVar(u"update_time", std::ceil(timeRemaining));
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if (timeRemaining <= 3) {
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GameMessages::SendPlayNDAudioEmitter(self, UNASSIGNED_SYSTEM_ADDRESS, timerLowSound);
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} else {
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GameMessages::SendPlayNDAudioEmitter(self, UNASSIGNED_SYSTEM_ADDRESS, timerSound);
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}
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}
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void NtCombatChallengeServer::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "start_delay") {
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self->SetVar(u"game_tick", gameTime);
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SpawnTargetDummy(self);
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self->AddTimer("game_tick", 1);
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self->SetNetworkVar(u"totalTime", gameTime);
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} else if (timerName == "game_tick") {
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auto gameTick = self->GetVar<float>(u"game_tick");
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gameTick -= 1;
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self->SetVar(u"game_tick", gameTick);
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if (gameTick <= 0) {
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ResetGame(self);
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GameMessages::SendPlayNDAudioEmitter(self, UNASSIGNED_SYSTEM_ADDRESS, stopSound);
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self->AddTimer("reset_tick", 5);
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} else {
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self->AddTimer("game_tick", 1);
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OnActivityTimerUpdate(self, gameTick);
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}
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} else if (timerName == "reset_tick") {
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self->SetNetworkVar(u"toggle", false);
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self->SetNetworkVar(u"bInUse", false);
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}
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}
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