DarkflameServer/dScripts/02_server/Map/NT/NtCombatChallengeServer.cpp
EmosewaMC ec00f5fd9d holy mother of const
Use const everywhere that makes sense
return const variables when it makes sense
const functions and variables again, where it makes sense
No raw access and modifications to protected members
Move template definitions to tcc file

idk how I feel about this one
2023-06-09 01:04:42 -07:00

210 lines
6.2 KiB
C++

#include "NtCombatChallengeServer.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "EntityInfo.h"
#include "InventoryComponent.h"
#include "MissionComponent.h"
void NtCombatChallengeServer::OnUse(Entity* self, Entity* user) {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"UI_Open", 0, 0, user->GetObjectID(), "", user->GetSystemAddress());
}
void NtCombatChallengeServer::OnDie(Entity* self, Entity* killer) {
if (killer != self && killer != nullptr) {
SpawnTargetDummy(self);
}
}
void NtCombatChallengeServer::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) {
const auto playerID = self->GetVar<LWOOBJID>(u"playerID");
auto* player = EntityManager::Instance()->GetEntity(playerID);
if (player == nullptr) {
return;
}
auto totalDmg = self->GetVar<int32_t>(u"totalDmg");
totalDmg += damage;
self->SetVar(u"totalDmg", totalDmg);
self->SetNetworkVar(u"totalDmg", totalDmg);
GameMessages::SendPlayNDAudioEmitter(self, attacker->GetSystemAddress(), scoreSound);
}
void NtCombatChallengeServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
int32_t param2, int32_t param3) {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"UI_Close", 0, 0, sender->GetObjectID(), "", sender->GetSystemAddress());
}
void NtCombatChallengeServer::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
if (identifier == u"PlayButton" && button == 1) {
self->SetNetworkVar(u"bInUse", true);
self->SetVar(u"playerID", sender->GetObjectID());
auto inventoryComponent = sender->GetComponent<InventoryComponent>();
if (inventoryComponent != nullptr) {
inventoryComponent->RemoveItem(3039, 1);
}
GameMessages::SendPlayNDAudioEmitter(self, sender->GetSystemAddress(), startSound);
self->AddTimer("start_delay", 2.0f);
GameMessages::SendShowActivityCountdown(self->GetObjectID(), false, false, u"", 0, sender->GetSystemAddress());
self->SetNetworkVar(u"toggle", true);
} else if (identifier == u"CloseButton") {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"UI_Close", 1, 0, sender->GetObjectID(), "", sender->GetSystemAddress());
}
}
void NtCombatChallengeServer::SpawnTargetDummy(Entity* self) {
const auto playerID = self->GetVar<LWOOBJID>(u"playerID");
auto* player = EntityManager::Instance()->GetEntity(playerID);
if (player == nullptr) {
return;
}
auto targetNumber = self->GetVar<int32_t>(u"TargetNumber");
if (targetNumber == 0) targetNumber = 1;
if (targetNumber > tTargets.size()) targetNumber = tTargets.size();
self->SetVar<int32_t>(u"TargetNumber", targetNumber + 1);
const auto dummyLOT = tTargets[targetNumber - 1];
EntityInfo info{};
info.lot = dummyLOT;
info.spawnerID = self->GetObjectID();
info.pos = self->GetPosition();
info.rot = self->GetRotation();
info.settings = { new LDFData<std::string>(u"custom_script_server", "scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_DUMMY.lua") };
auto* dummy = EntityManager::Instance()->CreateEntity(info);
dummy->SetVar(u"challengeObjectID", self->GetObjectID());
EntityManager::Instance()->ConstructEntity(dummy);
self->SetVar(u"currentDummy", dummy->GetObjectID());
}
void NtCombatChallengeServer::SetAttackImmunity(LWOOBJID objID, bool bTurnOn) {
}
void NtCombatChallengeServer::OnChildLoaded(Entity* self, Entity* child) {
auto targetNumber = self->GetVar<int32_t>(u"TargetNumber");
if (targetNumber == 0) targetNumber = 1;
self->SetVar(u"TargetNumber", targetNumber + 1);
const auto playerID = self->GetVar<LWOOBJID>(u"playerID");
auto* player = EntityManager::Instance()->GetEntity(playerID);
if (player == nullptr) {
return;
}
child->SetRotation(NiQuaternion::LookAt(child->GetPosition(), player->GetPosition()));
self->SetVar(u"currentTargetID", child->GetObjectID());
EntityManager::Instance()->SerializeEntity(child);
child->AddToGroups("targets_" + std::to_string(self->GetObjectID()));
}
void NtCombatChallengeServer::ResetGame(Entity* self) {
const auto totalDmg = self->GetVar<int32_t>(u"totalDmg");
const auto playerID = self->GetVar<LWOOBJID>(u"playerID");
auto* player = EntityManager::Instance()->GetEntity(playerID);
if (player != nullptr) {
auto missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
for (const auto& mission : tMissions) {
if (totalDmg >= mission.damage) {
missionComponent->ForceProgressTaskType(mission.mission, 1, 1);
}
}
}
}
self->SetVar(u"TargetNumber", 1);
self->SetVar(u"playerID", LWOOBJID_EMPTY);
self->SetVar(u"totalDmg", 0);
self->SetNetworkVar(u"totalDmg", false);
self->SetNetworkVar(u"update_time", 0);
const auto& targetObjs = EntityManager::Instance()->GetEntitiesInGroup("targets_" + std::to_string(self->GetObjectID()));
for (auto* target : targetObjs) {
target->Smash(self->GetObjectID());
}
const auto currentID = self->GetVar<LWOOBJID>(u"currentDummy");
auto* current = EntityManager::Instance()->GetEntity(currentID);
if (current != nullptr) {
current->Smash(self->GetObjectID());
}
}
void NtCombatChallengeServer::OnActivityTimerUpdate(Entity* self, float timeRemaining) {
self->SetNetworkVar(u"update_time", std::ceil(timeRemaining));
if (timeRemaining <= 3) {
GameMessages::SendPlayNDAudioEmitter(self, UNASSIGNED_SYSTEM_ADDRESS, timerLowSound);
} else {
GameMessages::SendPlayNDAudioEmitter(self, UNASSIGNED_SYSTEM_ADDRESS, timerSound);
}
}
void NtCombatChallengeServer::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "start_delay") {
self->SetVar(u"game_tick", gameTime);
SpawnTargetDummy(self);
self->AddTimer("game_tick", 1);
self->SetNetworkVar(u"totalTime", gameTime);
} else if (timerName == "game_tick") {
auto gameTick = self->GetVar<float>(u"game_tick");
gameTick -= 1;
self->SetVar(u"game_tick", gameTick);
if (gameTick <= 0) {
ResetGame(self);
GameMessages::SendPlayNDAudioEmitter(self, UNASSIGNED_SYSTEM_ADDRESS, stopSound);
self->AddTimer("reset_tick", 5);
} else {
self->AddTimer("game_tick", 1);
OnActivityTimerUpdate(self, gameTick);
}
} else if (timerName == "reset_tick") {
self->SetNetworkVar(u"toggle", false);
self->SetNetworkVar(u"bInUse", false);
}
}