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0545adfac3
Have fun!
43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
#include "StinkyFishTarget.h"
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#include "EntityManager.h"
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void StinkyFishTarget::OnStartup(Entity *self) {
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auto position = self->GetPosition();
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position.SetY(position.GetY() - 0.5f);
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self->SetPosition(position);
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}
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void StinkyFishTarget::OnSkillEventFired(Entity *self, Entity *caster, const std::string &message) {
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if (message != "stinkfish" || self->GetVar<bool>(u"used"))
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return;
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self->SetVar<bool>(u"used", true);
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self->SetVar<LWOOBJID>(u"player", caster->GetObjectID());
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EntityInfo entityInfo {};
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entityInfo.pos = self->GetPosition();
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entityInfo.rot = self->GetRotation();
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entityInfo.spawnerID = self->GetObjectID();
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entityInfo.settings = {
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new LDFData<bool>(u"no_timed_spawn", true)
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};
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auto* fish = EntityManager::Instance()->CreateEntity(entityInfo);
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EntityManager::Instance()->ConstructEntity(fish);
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self->SetVar<LWOOBJID>(u"fish", fish->GetObjectID());
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self->AddTimer("smash", 5.0f);
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}
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void StinkyFishTarget::OnTimerDone(Entity *self, std::string timerName) {
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if (timerName == "smash") {
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const auto playerID = self->GetVar<LWOOBJID>(u"player");
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auto* fish = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"fish"));
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if (fish != nullptr) {
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fish->Smash(playerID);
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self->Smash(playerID);
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}
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}
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}
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