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https://github.com/DarkflameUniverse/DarkflameServer.git
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7671cc6865
* CDClient cleanup and optimization - Use static function to get table name - Remove unused GetName function - Replace above function with a static GetTableName function - Remove verbose comments - Remove verbose initializers - Remove need to specify table name when getting a table by name - Remove unused typedef for mac and linux * Re-add unused table Convert tables to singletons - Convert all CDClient tables to singletons - Move Singleton.h to dCommon - Reduce header clutter in CDClientManager
35 lines
796 B
C++
35 lines
796 B
C++
#pragma once
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#include "CDTable.h"
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#include <string>
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struct CDPhysicsComponent {
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int id;
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bool bStatic;
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std::string physicsAsset;
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UNUSED(bool jump);
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UNUSED(bool doublejump);
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float speed;
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UNUSED(float rotSpeed);
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float playerHeight;
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float playerRadius;
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int pcShapeType;
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int collisionGroup;
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UNUSED(float airSpeed);
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UNUSED(std::string boundaryAsset);
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UNUSED(float jumpAirSpeed);
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UNUSED(float friction);
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UNUSED(std::string gravityVolumeAsset);
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};
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class CDPhysicsComponentTable : public CDTable<CDPhysicsComponentTable> {
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public:
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CDPhysicsComponentTable();
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~CDPhysicsComponentTable();
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static const std::string GetTableName() { return "PhysicsComponent"; };
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CDPhysicsComponent* GetByID(unsigned int componentID);
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private:
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std::map<unsigned int, CDPhysicsComponent*> m_entries;
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};
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