mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 14:07:20 +00:00
350 lines
11 KiB
CMake
350 lines
11 KiB
CMake
cmake_minimum_required(VERSION 3.25)
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project(Darkflame
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HOMEPAGE_URL "https://github.com/DarkflameUniverse/DarkflameServer"
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LANGUAGES C CXX
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)
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# check if the path to the source directory contains a space
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if("${CMAKE_SOURCE_DIR}" MATCHES " ")
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message(FATAL_ERROR "The server cannot build in the path (" ${CMAKE_SOURCE_DIR} ") because it contains a space. Please move the server to a path without spaces.")
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endif()
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include(CTest)
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set(CMAKE_C_STANDARD 99)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_C_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Export the compile commands for debugging
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set(CMAKE_POLICY_DEFAULT_CMP0063 NEW) # Set CMAKE visibility policy to NEW on project and subprojects
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set(CMAKE_VISIBILITY_INLINES_HIDDEN ON) # Set C and C++ symbol visibility to hide inlined functions
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set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
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# Read variables from file
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FILE(READ "${CMAKE_SOURCE_DIR}/CMakeVariables.txt" variables)
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string(REPLACE "\\\n" "" variables ${variables})
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string(REPLACE "\n" ";" variables ${variables})
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# Set the cmake variables, formatted as "VARIABLE #" in variables
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foreach(variable ${variables})
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# If the string contains a #, skip it
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if(NOT "${variable}" MATCHES "#")
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# Split the variable into name and value
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string(REPLACE "=" ";" variable ${variable})
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# Check that the length of the variable is 2 (name and value)
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list(LENGTH variable length)
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if(${length} EQUAL 2)
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list(GET variable 0 variable_name)
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list(GET variable 1 variable_value)
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# Set the variable
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set(${variable_name} ${variable_value})
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message(STATUS "Variable: ${variable_name} = ${variable_value}")
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endif()
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endif()
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endforeach()
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# Set the version
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set(PROJECT_VERSION "\"${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}\"")
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# Echo the version
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message(STATUS "Version: ${PROJECT_VERSION}")
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# Disable demo, tests and examples for recastNavigation. Turn these to ON if you want to use them
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# This has to be done here to prevent a rare build error due to missing dependencies on the initial generations.
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set(RECASTNAVIGATION_DEMO OFF CACHE BOOL "" FORCE)
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set(RECASTNAVIGATION_TESTS OFF CACHE BOOL "" FORCE)
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set(RECASTNAVIGATION_EXAMPLES OFF CACHE BOOL "" FORCE)
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# Compiler flags:
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# Disabled deprecated warnings as the MySQL includes have deprecated code in them.
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# Disabled misleading indentation as DL_LinkedList from RakNet has a weird indent.
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# Disabled no-register
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# Disabled unknown pragmas because Linux doesn't understand Windows pragmas.
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if(UNIX)
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add_compile_options("-fPIC")
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add_compile_definitions(_GLIBCXX_USE_CXX11_ABI=0 _GLIBCXX_USE_CXX17_ABI=0)
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# For all except Clang and Apple Clang
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if(NOT CMAKE_CXX_COMPILER_ID MATCHES "Clang")
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add_compile_options("-static-libgcc" "-lstdc++fs")
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endif()
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if(${DYNAMIC} AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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add_link_options("-export-dynamic")
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endif()
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if(${GGDB})
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add_compile_options("-ggdb")
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endif()
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elseif(MSVC)
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# Skip warning for invalid conversion from size_t to uint32_t for all targets below for now
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# Also disable non-portable MSVC volatile behavior
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add_compile_options("/wd4267" "/utf-8" "/volatile:iso" "/Zc:inline")
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elseif(WIN32)
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add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
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endif()
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# Our output dir
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#set(CMAKE_INCLUDE_CURRENT_DIR_IN_INTERFACE ON) # unfortunately, forces all libraries to be built in series, which will slow down the build process
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# TODO make this not have to override the build type directories
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR})
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR})
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR})
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
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find_package(MariaDB)
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# Create a /resServer directory
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make_directory(${CMAKE_BINARY_DIR}/resServer)
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# Create a /logs directory
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make_directory(${CMAKE_BINARY_DIR}/logs)
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# Get DLU config directory
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if(DEFINED ENV{DLU_CONFIG_DIR})
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set(DLU_CONFIG_DIR $ENV{DLU_CONFIG_DIR})
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else()
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set(DLU_CONFIG_DIR ${PROJECT_BINARY_DIR})
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endif()
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message(STATUS "Variable: DLU_CONFIG_DIR = ${DLU_CONFIG_DIR}")
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# Copy resource files on first build
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set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blocklist.dcf")
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message(STATUS "Checking resource file integrity")
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include(Utils)
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UpdateConfigOption(${DLU_CONFIG_DIR}/authconfig.ini "port" "auth_server_port")
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UpdateConfigOption(${DLU_CONFIG_DIR}/chatconfig.ini "port" "chat_server_port")
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UpdateConfigOption(${DLU_CONFIG_DIR}/masterconfig.ini "port" "master_server_port")
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foreach(resource_file ${RESOURCE_FILES})
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set(file_size 0)
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if(EXISTS ${DLU_CONFIG_DIR}/${resource_file})
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file(SIZE ${DLU_CONFIG_DIR}/${resource_file} file_size)
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endif()
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if(${file_size} EQUAL 0)
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configure_file(
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${CMAKE_SOURCE_DIR}/resources/${resource_file} ${DLU_CONFIG_DIR}/${resource_file}
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COPYONLY
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)
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message(STATUS "Moved " ${resource_file} " to DLU config directory")
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elseif(resource_file MATCHES ".ini")
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message(STATUS "Checking " ${resource_file} " for missing config options")
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file(READ ${DLU_CONFIG_DIR}/${resource_file} current_file_contents)
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string(REPLACE "\\\n" "" current_file_contents ${current_file_contents})
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string(REPLACE "\n" ";" current_file_contents ${current_file_contents})
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set(parsed_current_file_contents "")
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# Remove comment lines so they do not interfere with the variable parsing
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foreach(line ${current_file_contents})
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string(FIND ${line} "#" is_comment)
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if(NOT ${is_comment} EQUAL 0)
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string(APPEND parsed_current_file_contents ${line})
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endif()
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endforeach()
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file(READ ${CMAKE_SOURCE_DIR}/resources/${resource_file} depot_file_contents)
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string(REPLACE "\\\n" "" depot_file_contents ${depot_file_contents})
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string(REPLACE "\n" ";" depot_file_contents ${depot_file_contents})
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set(line_to_add "")
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foreach(line ${depot_file_contents})
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string(FIND ${line} "#" is_comment)
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if(NOT ${is_comment} EQUAL 0)
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string(REPLACE "=" ";" line_split ${line})
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list(GET line_split 0 variable_name)
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if(NOT ${parsed_current_file_contents} MATCHES ${variable_name})
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message(STATUS "Adding missing config option " ${variable_name} " to " ${resource_file})
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set(line_to_add ${line_to_add} ${line})
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foreach(line_to_append ${line_to_add})
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file(APPEND ${DLU_CONFIG_DIR}/${resource_file} "\n" ${line_to_append})
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endforeach()
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file(APPEND ${DLU_CONFIG_DIR}/${resource_file} "\n")
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endif()
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set(line_to_add "")
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else()
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set(line_to_add ${line_to_add} ${line})
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endif()
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endforeach()
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endif()
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endforeach()
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message(STATUS "Resource file integrity check complete")
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# if navmeshes directory does not exist, create it
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if(NOT EXISTS ${PROJECT_BINARY_DIR}/navmeshes)
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file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/navmeshes)
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endif()
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# Copy navmesh data on first build and extract it
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configure_file(${CMAKE_SOURCE_DIR}/resources/navmeshes.zip ${PROJECT_BINARY_DIR}/navmeshes.zip COPYONLY)
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file(ARCHIVE_EXTRACT INPUT ${PROJECT_BINARY_DIR}/navmeshes.zip DESTINATION ${PROJECT_BINARY_DIR}/navmeshes)
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file(REMOVE ${PROJECT_BINARY_DIR}/navmeshes.zip)
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# Copy vanity files on first build
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set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "root.xml" "dev-tribute.xml" "atm.xml" "demo.xml")
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foreach(file ${VANITY_FILES})
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configure_file("${CMAKE_SOURCE_DIR}/vanity/${file}" "${CMAKE_BINARY_DIR}/vanity/${file}" COPYONLY)
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endforeach()
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# Move our migrations for MasterServer to run
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file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/dlu/)
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file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/dlu/*.sql)
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foreach(file ${SQL_FILES})
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get_filename_component(file ${file} NAME)
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configure_file(${CMAKE_SOURCE_DIR}/migrations/dlu/${file} ${PROJECT_BINARY_DIR}/migrations/dlu/${file})
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endforeach()
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file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/cdserver/)
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file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/cdserver/*.sql)
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foreach(file ${SQL_FILES})
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get_filename_component(file ${file} NAME)
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configure_file(${CMAKE_SOURCE_DIR}/migrations/cdserver/${file} ${PROJECT_BINARY_DIR}/migrations/cdserver/${file})
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endforeach()
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# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
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if (APPLE)
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include_directories("/usr/local/include/")
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endif()
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# Load all of our third party directories
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add_subdirectory(thirdparty SYSTEM)
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# Create our list of include directories
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include_directories(
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"dPhysics"
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"dNavigation"
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"dNet"
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"tests"
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"tests/dCommonTests"
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"tests/dGameTests"
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"tests/dGameTests/dComponentsTests"
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SYSTEM
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"thirdparty/magic_enum/include/magic_enum"
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"thirdparty/raknet/Source"
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"thirdparty/tinyxml2"
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"thirdparty/recastnavigation"
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"thirdparty/SQLite"
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"thirdparty/cpplinq"
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"thirdparty/cpp-httplib"
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"thirdparty/MD5"
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)
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# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
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# TODO: Should probably not do this.
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if(APPLE)
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include_directories("/usr/local/include/")
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endif()
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# Set warning flags
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if(MSVC)
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# add_compile_options("/W4")
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# Want to enable warnings eventually, but WAY too much noise right now
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elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU")
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add_compile_options("-Wuninitialized" "-Wold-style-cast")
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else()
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message(WARNING "Unknown compiler: '${CMAKE_CXX_COMPILER_ID}' - No warning flags enabled.")
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endif()
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# Add linking directories:
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file(
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GLOB HEADERS_DZONEMANAGER
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LIST_DIRECTORIES false
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${PROJECT_SOURCE_DIR}/dZoneManager/*.h
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)
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file(
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GLOB HEADERS_DCOMMON
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LIST_DIRECTORIES false
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${PROJECT_SOURCE_DIR}/dCommon/*.h
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)
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file(
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GLOB HEADERS_DGAME
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LIST_DIRECTORIES false
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${PROJECT_SOURCE_DIR}/dGame/Entity.h
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${PROJECT_SOURCE_DIR}/dGame/dGameMessages/GameMessages.h
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${PROJECT_SOURCE_DIR}/dGame/EntityManager.h
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${PROJECT_SOURCE_DIR}/dScripts/CppScripts.h
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)
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# Add our library subdirectories for creation of the library object
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add_subdirectory(dCommon)
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add_subdirectory(dDatabase)
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add_subdirectory(dChatFilter)
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add_subdirectory(dNet)
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add_subdirectory(dScripts) # Add for dGame to use
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add_subdirectory(dGame)
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add_subdirectory(dZoneManager)
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add_subdirectory(dNavigation)
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add_subdirectory(dPhysics)
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add_subdirectory(dServer)
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# Create a list of common libraries shared between all binaries
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set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "MariaDB::ConnCpp" "magic_enum")
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# Add platform specific common libraries
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if(UNIX)
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set(COMMON_LIBRARIES ${COMMON_LIBRARIES} "dl" "pthread")
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if(NOT APPLE AND ${INCLUDE_BACKTRACE})
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set(COMMON_LIBRARIES ${COMMON_LIBRARIES} "backtrace")
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endif()
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endif()
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# Include all of our binary directories
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add_subdirectory(dWorldServer)
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add_subdirectory(dAuthServer)
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add_subdirectory(dChatServer)
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add_subdirectory(dMasterServer) # Add MasterServer last so it can rely on the other binaries
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target_precompile_headers(
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dZoneManager PRIVATE
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${HEADERS_DZONEMANAGER}
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)
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target_precompile_headers(
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dCommon PRIVATE
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${HEADERS_DCOMMON}
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)
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target_precompile_headers(
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tinyxml2 PRIVATE
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"$<$<COMPILE_LANGUAGE:CXX>:${PROJECT_SOURCE_DIR}/thirdparty/tinyxml2/tinyxml2.h>"
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)
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if(${ENABLE_TESTING})
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add_subdirectory(tests)
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endif()
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