DarkflameServer/dScripts/02_server/Map/njhub/CatapultBouncerServer.cpp
David Markowitz 92006123b8 Another consistency pass
- change NotifyObject to use u16 string
- move stuff to header that is inline
- use u16strings instead of converting to u16 string
- move entity to dEntity
2023-06-16 01:01:13 -07:00

17 lines
534 B
C++

#include "CatapultBouncerServer.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "Entity.h"
void CatapultBouncerServer::OnRebuildComplete(Entity* self, Entity* target) {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"Built", 0, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS);
self->SetNetworkVar<bool>(u"Built", true);
const auto base = EntityManager::Instance()->GetEntitiesInGroup(self->GetVarAsString(u"BaseGroup"));
for (auto* obj : base) {
obj->NotifyObject(self, u"BouncerBuilt");
}
}