mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 14:07:20 +00:00
34 lines
1.4 KiB
C++
34 lines
1.4 KiB
C++
#pragma once
|
|
|
|
// Custom Classes
|
|
#include "CDTable.h"
|
|
|
|
struct CDObjects {
|
|
unsigned int id; //!< The LOT of the object
|
|
std::string name; //!< The internal name of the object
|
|
UNUSED(unsigned int placeable); //!< Whether or not the object is placable
|
|
std::string type; //!< The object type
|
|
UNUSED(std::string description); //!< An internal description of the object
|
|
UNUSED(unsigned int localize); //!< Whether or not the object should localize
|
|
UNUSED(unsigned int npcTemplateID); //!< Something related to NPCs...
|
|
UNUSED(std::string displayName); //!< The display name of the object
|
|
float interactionDistance; //!< The interaction distance of the object
|
|
UNUSED(unsigned int nametag); //!< ???
|
|
UNUSED(std::string _internalNotes); //!< Some internal notes (rarely used)
|
|
UNUSED(unsigned int locStatus); //!< ???
|
|
UNUSED(std::string gate_version); //!< The gate version for the object
|
|
UNUSED(unsigned int HQ_valid); //!< Probably used for the Nexus HQ database on LEGOUniverse.com
|
|
};
|
|
|
|
class CDObjectsTable : public CDTable<CDObjectsTable> {
|
|
private:
|
|
std::map<unsigned int, CDObjects> entries;
|
|
CDObjects m_default;
|
|
|
|
public:
|
|
CDObjectsTable();
|
|
// Gets an entry by ID
|
|
const CDObjects& GetByID(unsigned int LOT);
|
|
};
|
|
|