mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 14:07:20 +00:00
7671cc6865
* CDClient cleanup and optimization - Use static function to get table name - Remove unused GetName function - Replace above function with a static GetTableName function - Remove verbose comments - Remove verbose initializers - Remove need to specify table name when getting a table by name - Remove unused typedef for mac and linux * Re-add unused table Convert tables to singletons - Convert all CDClient tables to singletons - Move Singleton.h to dCommon - Reduce header clutter in CDClientManager
24 lines
737 B
C++
24 lines
737 B
C++
#pragma once
|
|
|
|
// Custom Classes
|
|
#include "CDTable.h"
|
|
|
|
struct CDInventoryComponent {
|
|
unsigned int id; //!< The component ID for this object
|
|
unsigned int itemid; //!< The LOT of the object
|
|
unsigned int count; //!< The count of the items the object has
|
|
bool equip; //!< Whether or not to equip the item
|
|
};
|
|
|
|
class CDInventoryComponentTable : public CDTable<CDInventoryComponentTable> {
|
|
private:
|
|
std::vector<CDInventoryComponent> entries;
|
|
|
|
public:
|
|
CDInventoryComponentTable();
|
|
// Queries the table with a custom "where" clause
|
|
std::vector<CDInventoryComponent> Query(std::function<bool(CDInventoryComponent)> predicate);
|
|
|
|
std::vector<CDInventoryComponent> GetEntries(void) const;
|
|
};
|