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https://github.com/DarkflameUniverse/DarkflameServer.git
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1464762bcd
Implement GTest as a testing infrastructure. Make windows output binaries to the build folder instead of the release type folder (potentially issue further down the line) Add a simple unit test for DestroyableComponent
11 lines
313 B
CMake
11 lines
313 B
CMake
set(DCHATSERVER_SOURCES
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"ChatPacketHandler.cpp"
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"PlayerContainer.cpp"
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)
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add_executable(ChatServer "ChatServer.cpp")
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add_library(dChatServer ${DCHATSERVER_SOURCES})
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target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter)
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target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer)
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