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4fe335cc66
* Update AMFDeserializeTests.cpp Redo Amf3 functionality Overhaul the whole thing due to it being outdated and clunky to use Sometimes you want to keep the value Update AMFDeserializeTests.cpp * Fix enum and constructors Correct enum to a class and simplify names. Add a proper default constructor * Update MasterServer.cpp * Fix bugs and add more tests * Refactor: AMF with templates in mind - Remove hard coded bodge - Use templates and generics to allow for much looser typing and strengthened implementation - Move code into header only implementation for portability Refactor: Convert AMF implementation to templates - Rip out previous implementation - Remove all extraneous terminology - Add proper overloads for all types of inserts - Fix up tests and codebase * Fix compiler errors * Check for null first * Add specialization for const char* * Update tests for new template specialization * Switch BitStream to use references * Rename files * Check enum bounds on deserialize I did this on a phone
31 lines
1.2 KiB
C++
31 lines
1.2 KiB
C++
#include "AmConsoleTeleportServer.h"
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#include "ChooseYourDestinationNsToNt.h"
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#include "Amf3.h"
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void AmConsoleTeleportServer::OnStartup(Entity* self) {
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self->SetVar(u"teleportAnim", m_TeleportAnim);
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self->SetVar(u"teleportString", m_TeleportString);
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self->SetVar(u"teleportEffectID", m_TeleportEffectID);
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self->SetVar(u"teleportEffectTypes", m_TeleportEffectTypes);
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}
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void AmConsoleTeleportServer::OnUse(Entity* self, Entity* user) {
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BaseOnUse(self, user);
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}
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void AmConsoleTeleportServer::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
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BaseOnMessageBoxResponse(self, sender, button, identifier, userData);
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}
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void AmConsoleTeleportServer::OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) {
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}
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void AmConsoleTeleportServer::OnTimerDone(Entity* self, std::string timerName) {
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BaseOnTimerDone(self, timerName);
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}
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void AmConsoleTeleportServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
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BaseOnFireEventServerSide(self, sender, args, param1, param2, param3);
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}
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