mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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134 lines
5.2 KiB
C++
134 lines
5.2 KiB
C++
#include "VendorComponent.h"
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#include "BitStream.h"
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#include "Game.h"
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#include "dServer.h"
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#include "CDComponentsRegistryTable.h"
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#include "CDVendorComponentTable.h"
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#include "CDLootMatrixTable.h"
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#include "CDLootTableTable.h"
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#include "CDItemComponentTable.h"
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VendorComponent::VendorComponent(Entity* parent) : Component(parent) {
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m_HasStandardCostItems = false;
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m_HasMultiCostItems = false;
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SetupConstants();
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RefreshInventory(true);
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}
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void VendorComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
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outBitStream->Write(bIsInitialUpdate || m_DirtyVendor);
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if (bIsInitialUpdate || m_DirtyVendor) {
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outBitStream->Write(m_HasStandardCostItems);
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outBitStream->Write(m_HasMultiCostItems);
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}
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}
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void VendorComponent::OnUse(Entity* originator) {
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GameMessages::SendVendorOpenWindow(m_ParentEntity, originator->GetSystemAddress());
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GameMessages::SendVendorStatusUpdate(m_ParentEntity, originator->GetSystemAddress());
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}
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void VendorComponent::RefreshInventory(bool isCreation) {
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SetHasStandardCostItems(false);
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SetHasMultiCostItems(false);
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//Custom code for Max vanity NPC
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if (m_ParentEntity->GetLOT() == 9749 && Game::server->GetZoneID() == 1201) {
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if (!isCreation) return;
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SetHasStandardCostItems(true);
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m_Inventory.insert({ 11909, 0 }); // Top hat w frog
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m_Inventory.insert({ 7785, 0 }); // Flash bulb
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m_Inventory.insert({ 12764, 0 }); // Big fountain soda
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m_Inventory.insert({ 12241, 0 }); // Hot cocoa (from fb)
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return;
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}
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m_Inventory.clear();
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auto* lootMatrixTable = CDClientManager::Instance().GetTable<CDLootMatrixTable>();
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std::vector<CDLootMatrix> lootMatrices = lootMatrixTable->Query([=](CDLootMatrix entry) { return (entry.LootMatrixIndex == m_LootMatrixID); });
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if (lootMatrices.empty()) return;
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// Done with lootMatrix table
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auto* lootTableTable = CDClientManager::Instance().GetTable<CDLootTableTable>();
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auto* itemComponentTable = CDClientManager::Instance().GetTable<CDItemComponentTable>();
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auto* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
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for (const auto& lootMatrix : lootMatrices) {
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int lootTableID = lootMatrix.LootTableIndex;
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std::vector<CDLootTable> vendorItems = lootTableTable->Query([=](CDLootTable entry) { return (entry.LootTableIndex == lootTableID); });
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if (lootMatrix.maxToDrop == 0 || lootMatrix.minToDrop == 0) {
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for (CDLootTable item : vendorItems) {
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if (!m_HasStandardCostItems || !m_HasMultiCostItems){
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auto itemComponentID = compRegistryTable->GetByIDAndType(item.itemid, eReplicaComponentType::ITEM);
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auto itemComponent = itemComponentTable->GetItemComponentByID(itemComponentID);
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if (!m_HasStandardCostItems && itemComponent.baseValue != -1) SetHasStandardCostItems(true);
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if (!m_HasMultiCostItems && !itemComponent.currencyCosts.empty()) SetHasMultiCostItems(true);
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}
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m_Inventory.insert({ item.itemid, item.sortPriority });
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}
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} else {
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auto randomCount = GeneralUtils::GenerateRandomNumber<int32_t>(lootMatrix.minToDrop, lootMatrix.maxToDrop);
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for (size_t i = 0; i < randomCount; i++) {
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if (vendorItems.empty()) break;
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auto randomItemIndex = GeneralUtils::GenerateRandomNumber<int32_t>(0, vendorItems.size() - 1);
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const auto& randomItem = vendorItems[randomItemIndex];
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vendorItems.erase(vendorItems.begin() + randomItemIndex);
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if (!m_HasStandardCostItems || !m_HasMultiCostItems){
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auto itemComponentID = compRegistryTable->GetByIDAndType(randomItem.itemid, eReplicaComponentType::ITEM);
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auto itemComponent = itemComponentTable->GetItemComponentByID(itemComponentID);
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if (!m_HasStandardCostItems && itemComponent.baseValue != -1) SetHasStandardCostItems(true);
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if (!m_HasMultiCostItems && !itemComponent.currencyCosts.empty()) SetHasMultiCostItems(true);
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}
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m_Inventory.insert({ randomItem.itemid, randomItem.sortPriority });
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}
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}
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}
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//Because I (Max) want a vendor to sell these cameras
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if (m_ParentEntity->GetLOT() == 13569) {
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auto randomCamera = GeneralUtils::GenerateRandomNumber<int32_t>(0, 2);
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switch (randomCamera) {
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case 0:
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m_Inventory.insert({ 16253, 0 }); //Grungagroid
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break;
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case 1:
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m_Inventory.insert({ 16254, 0 }); //Hipstabrick
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break;
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case 2:
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m_Inventory.insert({ 16204, 0 }); //Megabrixel snapshot
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break;
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default:
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break;
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}
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}
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// Callback timer to refresh this inventory.
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m_ParentEntity->AddCallbackTimer(m_RefreshTimeSeconds, [this]() {
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RefreshInventory();
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}
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);
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EntityManager::Instance()->SerializeEntity(m_ParentEntity);
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GameMessages::SendVendorStatusUpdate(m_ParentEntity, UNASSIGNED_SYSTEM_ADDRESS);
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}
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void VendorComponent::SetupConstants() {
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auto* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
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int componentID = compRegistryTable->GetByIDAndType(m_ParentEntity->GetLOT(), eReplicaComponentType::VENDOR);
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auto* vendorComponentTable = CDClientManager::Instance().GetTable<CDVendorComponentTable>();
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std::vector<CDVendorComponent> vendorComps = vendorComponentTable->Query([=](CDVendorComponent entry) { return (entry.id == componentID); });
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if (vendorComps.empty()) return;
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m_BuyScalar = vendorComps[0].buyScalar;
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m_SellScalar = vendorComps[0].sellScalar;
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m_RefreshTimeSeconds = vendorComps[0].refreshTimeSeconds;
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m_LootMatrixID = vendorComps[0].LootMatrixIndex;
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}
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