mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 22:17:31 +00:00
d138b7b878
* Make case consistent * How modular can you go? Holy modular * Add comments * Initialize values
21 lines
391 B
C++
21 lines
391 B
C++
#ifndef __RENAMEMESSAGE__H__
|
|
#define __RENAMEMESSAGE__H__
|
|
|
|
#include "BehaviorMessageBase.h"
|
|
|
|
class AMFArrayValue;
|
|
|
|
/**
|
|
* @brief Sent when a player renames this behavior
|
|
*
|
|
*/
|
|
class RenameMessage : public BehaviorMessageBase {
|
|
public:
|
|
RenameMessage(AMFArrayValue* arguments);
|
|
const std::string& GetName() { return name; };
|
|
private:
|
|
std::string name;
|
|
};
|
|
|
|
#endif //!__RENAMEMESSAGE__H__
|