DarkflameServer/dScripts/EquipmentTriggers/CoilBackpackBase.cpp
David Markowitz e2dfa1809d Replace all auto with auto*
For components
2023-06-09 01:27:05 -07:00

26 lines
866 B
C++

#include "CoilBackpackBase.h"
#include "Entity.h"
#include "SkillComponent.h"
void CoilBackpackBase::OnFactionTriggerItemEquipped(Entity* itemOwner, LWOOBJID itemObjId) {
itemOwner->Subscribe(itemObjId, this, "HitOrHealResult");
itemOwner->SetVar<uint8_t>(u"coilCount", 0);
}
void CoilBackpackBase::NotifyHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) {
if (damage > 0) {
self->SetVar<uint8_t>(u"coilCount", self->GetVar<uint8_t>(u"coilCount") + 1);
if (self->GetVar<uint8_t>(u"coilCount") > 4) {
auto* skillComponent = self->GetComponent<SkillComponent>();
if (!skillComponent) return;
skillComponent->CastSkill(m_SkillId);
self->SetVar<uint8_t>(u"coilCount", 0);
}
}
}
void CoilBackpackBase::OnFactionTriggerItemUnequipped(Entity* itemOwner, LWOOBJID itemObjId) {
itemOwner->Unsubscribe(itemObjId, "HitOrHealResult");
}