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7671cc6865
* CDClient cleanup and optimization - Use static function to get table name - Remove unused GetName function - Replace above function with a static GetTableName function - Remove verbose comments - Remove verbose initializers - Remove need to specify table name when getting a table by name - Remove unused typedef for mac and linux * Re-add unused table Convert tables to singletons - Convert all CDClient tables to singletons - Move Singleton.h to dCommon - Reduce header clutter in CDClientManager
42 lines
1.7 KiB
C++
42 lines
1.7 KiB
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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struct CDSkillBehavior {
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unsigned int skillID; //!< The Skill ID of the skill
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UNUSED(unsigned int locStatus); //!< ??
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unsigned int behaviorID; //!< The Behavior ID of the skill
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unsigned int imaginationcost; //!< The imagination cost of the skill
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unsigned int cooldowngroup; //!< The cooldown group ID of the skill
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float cooldown; //!< The cooldown time of the skill
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UNUSED(bool isNpcEditor); //!< ???
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UNUSED(unsigned int skillIcon); //!< The Skill Icon ID
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UNUSED(std::string oomSkillID); //!< ???
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UNUSED(unsigned int oomBehaviorEffectID); //!< ???
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UNUSED(unsigned int castTypeDesc); //!< The cast type description(?)
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UNUSED(unsigned int imBonusUI); //!< The imagination bonus of the skill
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UNUSED(nsigned int lifeBonusUI); //!< The life bonus of the skill
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UNUSED(unsigned int armorBonusUI); //!< The armor bonus of the skill
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UNUSED(unsigned int damageUI); //!< ???
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UNUSED(bool hideIcon); //!< Whether or not to show the icon
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UNUSED(bool localize); //!< ???
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UNUSED(std::string gate_version); //!< ???
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UNUSED(unsigned int cancelType); //!< The cancel type (?)
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};
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class CDSkillBehaviorTable : public CDTable<CDSkillBehaviorTable> {
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private:
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std::map<unsigned int, CDSkillBehavior> entries;
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CDSkillBehavior m_empty;
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public:
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CDSkillBehaviorTable();
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// Queries the table with a custom "where" clause
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std::vector<CDSkillBehavior> Query(std::function<bool(CDSkillBehavior)> predicate);
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// Gets an entry by skillID
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const CDSkillBehavior& GetSkillByID(unsigned int skillID);
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};
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