mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 14:07:20 +00:00
0545adfac3
Have fun!
11 lines
400 B
C++
11 lines
400 B
C++
#pragma once
|
|
#include "NjRailActivatorsServer.h"
|
|
|
|
class NjIceRailActivator : public NjRailActivatorsServer{
|
|
void OnPlayerRailArrived(Entity* self, Entity* sender, const std::u16string& pathName, int32_t waypoint) override;
|
|
private:
|
|
std::u16string BreakpointVariable = u"BreakPoint";
|
|
std::u16string BlockGroupVariable = u"BlockGroup";
|
|
std::u16string IceBlockVariable = u"IceBlock";
|
|
};
|