mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 14:07:20 +00:00
0531365cb5
* loot fix (broken) * Fixed loot * Update SlashCommandHandler.cpp * Remove debug command * Roll loot command * Remove debug log * Added const references When this commit is applied it adds const references to the loot system avoid some unnecessary copies. Co-authored-by: wincent <wincent.holm@gmail.com> Co-authored-by: Avery <averysumner@gmail.com>
34 lines
978 B
C++
34 lines
978 B
C++
#include "BaseInteractDropLootServer.h"
|
|
#include "Loot.h"
|
|
#include "GameMessages.h"
|
|
|
|
void BaseInteractDropLootServer::OnUse(Entity* self, Entity* user)
|
|
{
|
|
BaseUse(self, user);
|
|
}
|
|
|
|
void BaseInteractDropLootServer::BaseUse(Entity* self, Entity* user)
|
|
{
|
|
auto cooldownTime = self->GetVar<float>(u"cooldownTime");
|
|
if (cooldownTime == 0) cooldownTime = 5;
|
|
|
|
uint32_t lootMatrix = self->GetVar<int32_t>(u"UseLootMatrix");
|
|
if (lootMatrix == 0) lootMatrix = self->GetVar<int32_t>(u"smashable_loot_matrix");
|
|
if (lootMatrix == 0) lootMatrix = 715;
|
|
|
|
auto useSound = self->GetVar<std::string>(u"sound1");
|
|
|
|
if (!useSound.empty())
|
|
{
|
|
GameMessages::SendPlayNDAudioEmitter(self, user->GetSystemAddress(), useSound);
|
|
}
|
|
|
|
self->SetNetworkVar(u"bInUse", true);
|
|
|
|
LootGenerator::Instance().DropLoot(user, self, lootMatrix, 0, 0);
|
|
|
|
self->AddCallbackTimer(cooldownTime, [this, self] () {
|
|
self->SetNetworkVar(u"bInUse", false);
|
|
});
|
|
}
|