mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 14:07:20 +00:00
8d37d9b681
* Organize dScripts whitespace Remove parent scope Remove parent scope from initial setter Remove debug Remove helper programs * Fix NtImagimeterVisibility script Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
8 lines
325 B
C++
8 lines
325 B
C++
#include "ActPlayerDeathTrigger.h"
|
|
|
|
void ActPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
|
|
if (!target->IsPlayer() || target->GetIsDead() || !target->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
|
|
|
|
target->Smash(self->GetObjectID(), eKillType::SILENT);
|
|
}
|