DarkflameServer/dNet/CMakeLists.txt
2024-01-05 20:14:07 +01:00

36 lines
1.1 KiB
CMake

set(DNET_SOURCES "AuthPackets.cpp"
"ChatPackets.cpp"
"ClientPackets.cpp"
"dServer.cpp"
"MasterPackets.cpp"
"PacketUtils.cpp"
"WorldPackets.cpp"
"ZoneInstanceManager.cpp")
add_library(dNet STATIC ${DNET_SOURCES})
target_link_libraries(dNet PRIVATE bcrypt)
target_include_directories(dNet PRIVATE
${PROJECT_SOURCE_DIR}/dCommon
${PROJECT_SOURCE_DIR}/dCommon/dEnums
${PROJECT_SOURCE_DIR}/dZoneManager
${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase
${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables
${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase
${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables
${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include
${PROJECT_SOURCE_DIR}/dGame # UserManager.h
${PROJECT_SOURCE_DIR}/dGame/dComponents
${PROJECT_SOURCE_DIR}/dGame/dEntity # via dZoneManager
${PROJECT_SOURCE_DIR}/dGame/dGameMessages # GameMessages.h
${PROJECT_SOURCE_DIR}/dGame/dInventory # via PossessableComponent.h
${PROJECT_SOURCE_DIR}/dGame/dUtilities # via Item.h
${PROJECT_SOURCE_DIR}/dScripts # transitive through components
)
#set_property(TARGET dNet APPEND PROPERTY INTERFACE_LINK_LIBRARIES
# dCommon dDatabase
#)