mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 22:17:31 +00:00
71 lines
2.1 KiB
CMake
71 lines
2.1 KiB
CMake
set(DGAME_DBEHAVIORS_SOURCES "AirMovementBehavior.cpp"
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"AndBehavior.cpp"
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"ApplyBuffBehavior.cpp"
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"AreaOfEffectBehavior.cpp"
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"AttackDelayBehavior.cpp"
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"BasicAttackBehavior.cpp"
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"Behavior.cpp"
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"BehaviorBranchContext.cpp"
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"BehaviorContext.cpp"
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"BehaviorTemplates.cpp"
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"BlockBehavior.cpp"
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"BuffBehavior.cpp"
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"CarBoostBehavior.cpp"
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"ChainBehavior.cpp"
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"ChangeIdleFlagsBehavior.cpp"
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"ChangeOrientationBehavior.cpp"
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"ChargeUpBehavior.cpp"
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"ClearTargetBehavior.cpp"
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"ConsumeItemBehavior.cpp"
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"DamageAbsorptionBehavior.cpp"
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"DamageReductionBehavior.cpp"
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"DarkInspirationBehavior.cpp"
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"DurationBehavior.cpp"
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"EmptyBehavior.cpp"
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"EndBehavior.cpp"
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"FallSpeedBehavior.cpp"
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"ForceMovementBehavior.cpp"
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"HealBehavior.cpp"
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"ImaginationBehavior.cpp"
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"ImmunityBehavior.cpp"
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"InterruptBehavior.cpp"
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"JetPackBehavior.cpp"
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"KnockbackBehavior.cpp"
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"LootBuffBehavior.cpp"
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"MovementSwitchBehavior.cpp"
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"NpcCombatSkillBehavior.cpp"
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"OverTimeBehavior.cpp"
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"PlayEffectBehavior.cpp"
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"ProjectileAttackBehavior.cpp"
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"PropertyTeleportBehavior.cpp"
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"PullToPointBehavior.cpp"
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"RemoveBuffBehavior.cpp"
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"RepairBehavior.cpp"
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"SkillCastFailedBehavior.cpp"
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"SkillEventBehavior.cpp"
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"SpawnBehavior.cpp"
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"SpawnQuickbuildBehavior.cpp"
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"SpeedBehavior.cpp"
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"StartBehavior.cpp"
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"StunBehavior.cpp"
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"SwitchBehavior.cpp"
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"SwitchMultipleBehavior.cpp"
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"TacArcBehavior.cpp"
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"TargetCasterBehavior.cpp"
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"TauntBehavior.cpp"
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"VentureVisionBehavior.cpp"
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"VerifyBehavior.cpp")
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add_library(dBehaviors OBJECT ${DGAME_DBEHAVIORS_SOURCES})
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target_link_libraries(dBehaviors PUBLIC dDatabaseCDClient dPhysics)
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target_include_directories(dBehaviors PUBLIC "."
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # via BehaviorContext.h
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct BuffComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # Preconditions.h via QuickBuildComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager.h, Spawner.h
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via CharacterComponent.h
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"${PROJECT_SOURCE_DIR}/dZoneManager" # via BasicAttackBehavior.cpp
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)
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target_precompile_headers(dBehaviors REUSE_FROM dGameBase)
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