mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 14:07:20 +00:00
4fe335cc66
* Update AMFDeserializeTests.cpp Redo Amf3 functionality Overhaul the whole thing due to it being outdated and clunky to use Sometimes you want to keep the value Update AMFDeserializeTests.cpp * Fix enum and constructors Correct enum to a class and simplify names. Add a proper default constructor * Update MasterServer.cpp * Fix bugs and add more tests * Refactor: AMF with templates in mind - Remove hard coded bodge - Use templates and generics to allow for much looser typing and strengthened implementation - Move code into header only implementation for portability Refactor: Convert AMF implementation to templates - Rip out previous implementation - Remove all extraneous terminology - Add proper overloads for all types of inserts - Fix up tests and codebase * Fix compiler errors * Check for null first * Add specialization for const char* * Update tests for new template specialization * Switch BitStream to use references * Rename files * Check enum bounds on deserialize I did this on a phone
335 lines
12 KiB
C++
335 lines
12 KiB
C++
#include "PropertyEntranceComponent.h"
|
|
|
|
#include <CDPropertyEntranceComponentTable.h>
|
|
|
|
#include "Character.h"
|
|
#include "Database.h"
|
|
#include "GameMessages.h"
|
|
#include "PropertyManagementComponent.h"
|
|
#include "PropertySelectQueryProperty.h"
|
|
#include "RocketLaunchpadControlComponent.h"
|
|
#include "CharacterComponent.h"
|
|
#include "UserManager.h"
|
|
#include "dLogger.h"
|
|
#include "Amf3.h"
|
|
#include "eObjectBits.h"
|
|
#include "eGameMasterLevel.h"
|
|
|
|
PropertyEntranceComponent::PropertyEntranceComponent(uint32_t componentID, Entity* parent) : Component(parent) {
|
|
this->propertyQueries = {};
|
|
|
|
auto table = CDClientManager::Instance().GetTable<CDPropertyEntranceComponentTable>();
|
|
const auto& entry = table->GetByID(componentID);
|
|
|
|
this->m_MapID = entry.mapID;
|
|
this->m_PropertyName = entry.propertyName;
|
|
}
|
|
|
|
void PropertyEntranceComponent::OnUse(Entity* entity) {
|
|
auto* characterComponent = entity->GetComponent<CharacterComponent>();
|
|
if (!characterComponent) return;
|
|
|
|
auto* rocket = entity->GetComponent<CharacterComponent>()->RocketEquip(entity);
|
|
if (!rocket) return;
|
|
|
|
GameMessages::SendPropertyEntranceBegin(m_Parent->GetObjectID(), entity->GetSystemAddress());
|
|
|
|
AMFArrayValue args;
|
|
|
|
args.Insert("state", "property_menu");
|
|
|
|
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", args);
|
|
}
|
|
|
|
void PropertyEntranceComponent::OnEnterProperty(Entity* entity, uint32_t index, bool returnToZone, const SystemAddress& sysAddr) {
|
|
LWOCLONEID cloneId = 0;
|
|
|
|
if (index == -1 && !returnToZone) {
|
|
cloneId = entity->GetCharacter()->GetPropertyCloneID();
|
|
} else if (index == -1 && returnToZone) {
|
|
cloneId = 0;
|
|
} else if (index >= 0) {
|
|
// Increment index once here because the first index of other player properties is 2 in the propertyQueries cache.
|
|
index++;
|
|
|
|
const auto& pair = propertyQueries.find(entity->GetObjectID());
|
|
|
|
if (pair == propertyQueries.end()) return;
|
|
|
|
const auto& query = pair->second;
|
|
|
|
if (index >= query.size()) return;
|
|
|
|
cloneId = query[index].CloneId;
|
|
}
|
|
|
|
auto* launcher = m_Parent->GetComponent<RocketLaunchpadControlComponent>();
|
|
|
|
if (launcher == nullptr) {
|
|
return;
|
|
}
|
|
|
|
launcher->SetSelectedCloneId(entity->GetObjectID(), cloneId);
|
|
|
|
launcher->Launch(entity, launcher->GetTargetZone(), cloneId);
|
|
}
|
|
|
|
PropertySelectQueryProperty PropertyEntranceComponent::SetPropertyValues(PropertySelectQueryProperty property, LWOCLONEID cloneId, std::string ownerName, std::string propertyName, std::string propertyDescription, float reputation, bool isBFF, bool isFriend, bool isModeratorApproved, bool isAlt, bool isOwned, uint32_t privacyOption, uint32_t timeLastUpdated, float performanceCost) {
|
|
property.CloneId = cloneId;
|
|
property.OwnerName = ownerName;
|
|
property.Name = propertyName;
|
|
property.Description = propertyDescription;
|
|
property.Reputation = reputation;
|
|
property.IsBestFriend = isBFF;
|
|
property.IsFriend = isFriend;
|
|
property.IsModeratorApproved = isModeratorApproved;
|
|
property.IsAlt = isAlt;
|
|
property.IsOwned = isOwned;
|
|
property.AccessType = privacyOption;
|
|
property.DateLastPublished = timeLastUpdated;
|
|
property.PerformanceCost = performanceCost;
|
|
|
|
return property;
|
|
}
|
|
|
|
std::string PropertyEntranceComponent::BuildQuery(Entity* entity, int32_t sortMethod, Character* character, std::string customQuery, bool wantLimits) {
|
|
std::string base;
|
|
if (customQuery == "") {
|
|
base = baseQueryForProperties;
|
|
} else {
|
|
base = customQuery;
|
|
}
|
|
std::string orderBy = "";
|
|
if (sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS) {
|
|
std::string friendsList = " AND p.owner_id IN (";
|
|
|
|
auto friendsListQuery = Database::CreatePreppedStmt("SELECT * FROM (SELECT CASE WHEN player_id = ? THEN friend_id WHEN friend_id = ? THEN player_id END AS requested_player FROM friends ) AS fr WHERE requested_player IS NOT NULL ORDER BY requested_player DESC;");
|
|
|
|
friendsListQuery->setUInt(1, character->GetID());
|
|
friendsListQuery->setUInt(2, character->GetID());
|
|
|
|
auto friendsListQueryResult = friendsListQuery->executeQuery();
|
|
|
|
while (friendsListQueryResult->next()) {
|
|
auto playerIDToConvert = friendsListQueryResult->getInt(1);
|
|
friendsList = friendsList + std::to_string(playerIDToConvert) + ",";
|
|
}
|
|
// Replace trailing comma with the closing parenthesis.
|
|
if (friendsList.at(friendsList.size() - 1) == ',') friendsList.erase(friendsList.size() - 1, 1);
|
|
friendsList += ") ";
|
|
|
|
// If we have no friends then use a -1 for the query.
|
|
if (friendsList.find("()") != std::string::npos) friendsList = " AND p.owner_id IN (-1) ";
|
|
|
|
orderBy += friendsList + "ORDER BY ci.name ASC ";
|
|
|
|
delete friendsListQueryResult;
|
|
friendsListQueryResult = nullptr;
|
|
|
|
delete friendsListQuery;
|
|
friendsListQuery = nullptr;
|
|
} else if (sortMethod == SORT_TYPE_RECENT) {
|
|
orderBy = "ORDER BY p.last_updated DESC ";
|
|
} else if (sortMethod == SORT_TYPE_REPUTATION) {
|
|
orderBy = "ORDER BY p.reputation DESC, p.last_updated DESC ";
|
|
} else {
|
|
orderBy = "ORDER BY p.last_updated DESC ";
|
|
}
|
|
return base + orderBy + (wantLimits ? "LIMIT ? OFFSET ?;" : ";");
|
|
}
|
|
|
|
void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool includeNullAddress, bool includeNullDescription, bool playerOwn, bool updateUi, int32_t numResults, int32_t lReputationTime, int32_t sortMethod, int32_t startIndex, std::string filterText, const SystemAddress& sysAddr) {
|
|
|
|
std::vector<PropertySelectQueryProperty> entries{};
|
|
PropertySelectQueryProperty playerEntry{};
|
|
|
|
auto character = entity->GetCharacter();
|
|
if (!character) return;
|
|
|
|
// Player property goes in index 1 of the vector. This is how the client expects it.
|
|
auto playerPropertyLookup = Database::CreatePreppedStmt("SELECT * FROM properties WHERE owner_id = ? AND zone_id = ?");
|
|
|
|
playerPropertyLookup->setInt(1, character->GetID());
|
|
playerPropertyLookup->setInt(2, this->m_MapID);
|
|
|
|
auto playerPropertyLookupResults = playerPropertyLookup->executeQuery();
|
|
|
|
// If the player has a property this query will have a single result.
|
|
if (playerPropertyLookupResults->next()) {
|
|
const auto cloneId = playerPropertyLookupResults->getUInt64(4);
|
|
const auto propertyName = std::string(playerPropertyLookupResults->getString(5).c_str());
|
|
const auto propertyDescription = std::string(playerPropertyLookupResults->getString(6).c_str());
|
|
const auto privacyOption = playerPropertyLookupResults->getInt(9);
|
|
const auto modApproved = playerPropertyLookupResults->getBoolean(10);
|
|
const auto dateLastUpdated = playerPropertyLookupResults->getInt64(11);
|
|
const auto reputation = playerPropertyLookupResults->getUInt(14);
|
|
const auto performanceCost = (float)playerPropertyLookupResults->getDouble(16);
|
|
|
|
playerEntry = SetPropertyValues(playerEntry, cloneId, character->GetName(), propertyName, propertyDescription, reputation, true, true, modApproved, true, true, privacyOption, dateLastUpdated, performanceCost);
|
|
} else {
|
|
playerEntry = SetPropertyValues(playerEntry, character->GetPropertyCloneID(), character->GetName(), "", "", 0, true, true);
|
|
}
|
|
|
|
delete playerPropertyLookupResults;
|
|
playerPropertyLookupResults = nullptr;
|
|
|
|
delete playerPropertyLookup;
|
|
playerPropertyLookup = nullptr;
|
|
|
|
entries.push_back(playerEntry);
|
|
|
|
const auto query = BuildQuery(entity, sortMethod, character);
|
|
|
|
auto propertyLookup = Database::CreatePreppedStmt(query);
|
|
|
|
const auto searchString = "%" + filterText + "%";
|
|
propertyLookup->setUInt(1, this->m_MapID);
|
|
propertyLookup->setString(2, searchString.c_str());
|
|
propertyLookup->setString(3, searchString.c_str());
|
|
propertyLookup->setString(4, searchString.c_str());
|
|
propertyLookup->setInt(5, sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS ? (uint32_t)PropertyPrivacyOption::Friends : (uint32_t)PropertyPrivacyOption::Public);
|
|
propertyLookup->setInt(6, numResults);
|
|
propertyLookup->setInt(7, startIndex);
|
|
|
|
auto propertyEntry = propertyLookup->executeQuery();
|
|
|
|
while (propertyEntry->next()) {
|
|
const auto propertyId = propertyEntry->getUInt64(1);
|
|
const auto owner = propertyEntry->getInt(2);
|
|
const auto cloneId = propertyEntry->getUInt64(4);
|
|
const auto propertyNameFromDb = std::string(propertyEntry->getString(5).c_str());
|
|
const auto propertyDescriptionFromDb = std::string(propertyEntry->getString(6).c_str());
|
|
const auto privacyOption = propertyEntry->getInt(9);
|
|
const auto modApproved = propertyEntry->getBoolean(10);
|
|
const auto dateLastUpdated = propertyEntry->getInt(11);
|
|
const float reputation = propertyEntry->getInt(14);
|
|
const auto performanceCost = (float)propertyEntry->getDouble(16);
|
|
|
|
PropertySelectQueryProperty entry{};
|
|
|
|
std::string ownerName = "";
|
|
bool isOwned = true;
|
|
auto nameLookup = Database::CreatePreppedStmt("SELECT name FROM charinfo WHERE prop_clone_id = ?;");
|
|
|
|
nameLookup->setUInt64(1, cloneId);
|
|
|
|
auto nameResult = nameLookup->executeQuery();
|
|
|
|
if (!nameResult->next()) {
|
|
delete nameLookup;
|
|
nameLookup = nullptr;
|
|
|
|
Game::logger->Log("PropertyEntranceComponent", "Failed to find property owner name for %llu!", cloneId);
|
|
|
|
continue;
|
|
} else {
|
|
isOwned = cloneId == character->GetPropertyCloneID();
|
|
ownerName = std::string(nameResult->getString(1).c_str());
|
|
}
|
|
|
|
delete nameResult;
|
|
nameResult = nullptr;
|
|
|
|
delete nameLookup;
|
|
nameLookup = nullptr;
|
|
|
|
std::string propertyName = propertyNameFromDb;
|
|
std::string propertyDescription = propertyDescriptionFromDb;
|
|
|
|
bool isBestFriend = false;
|
|
bool isFriend = false;
|
|
|
|
// Convert owner char id to LWOOBJID
|
|
LWOOBJID ownerObjId = owner;
|
|
GeneralUtils::SetBit(ownerObjId, eObjectBits::CHARACTER);
|
|
GeneralUtils::SetBit(ownerObjId, eObjectBits::PERSISTENT);
|
|
|
|
// Query to get friend and best friend fields
|
|
auto friendCheck = Database::CreatePreppedStmt("SELECT best_friend FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?)");
|
|
|
|
friendCheck->setUInt(1, character->GetID());
|
|
friendCheck->setUInt(2, ownerObjId);
|
|
friendCheck->setUInt(3, ownerObjId);
|
|
friendCheck->setUInt(4, character->GetID());
|
|
|
|
auto friendResult = friendCheck->executeQuery();
|
|
|
|
// If we got a result than the two players are friends.
|
|
if (friendResult->next()) {
|
|
isFriend = true;
|
|
if (friendResult->getInt(1) == 3) {
|
|
isBestFriend = true;
|
|
}
|
|
}
|
|
|
|
delete friendCheck;
|
|
friendCheck = nullptr;
|
|
|
|
delete friendResult;
|
|
friendResult = nullptr;
|
|
|
|
bool isModeratorApproved = propertyEntry->getBoolean(10);
|
|
|
|
if (!isModeratorApproved && entity->GetGMLevel() >= eGameMasterLevel::LEAD_MODERATOR) {
|
|
propertyName = "[AWAITING APPROVAL]";
|
|
propertyDescription = "[AWAITING APPROVAL]";
|
|
isModeratorApproved = true;
|
|
}
|
|
|
|
bool isAlt = false;
|
|
// Query to determine whether this property is an alt character of the entity.
|
|
auto isAltQuery = Database::CreatePreppedStmt("SELECT id FROM charinfo where account_id in (SELECT account_id from charinfo WHERE id = ?) AND id = ?;");
|
|
|
|
isAltQuery->setInt(1, character->GetID());
|
|
isAltQuery->setInt(2, owner);
|
|
|
|
auto isAltQueryResults = isAltQuery->executeQuery();
|
|
|
|
if (isAltQueryResults->next()) {
|
|
isAlt = true;
|
|
}
|
|
|
|
delete isAltQueryResults;
|
|
isAltQueryResults = nullptr;
|
|
|
|
delete isAltQuery;
|
|
isAltQuery = nullptr;
|
|
|
|
entry = SetPropertyValues(entry, cloneId, ownerName, propertyName, propertyDescription, reputation, isBestFriend, isFriend, isModeratorApproved, isAlt, isOwned, privacyOption, dateLastUpdated, performanceCost);
|
|
|
|
entries.push_back(entry);
|
|
}
|
|
|
|
delete propertyEntry;
|
|
propertyEntry = nullptr;
|
|
|
|
delete propertyLookup;
|
|
propertyLookup = nullptr;
|
|
|
|
propertyQueries[entity->GetObjectID()] = entries;
|
|
|
|
// Query here is to figure out whether or not to display the button to go to the next page or not.
|
|
int32_t numberOfProperties = 0;
|
|
|
|
auto buttonQuery = BuildQuery(entity, sortMethod, character, "SELECT COUNT(*) FROM properties as p JOIN charinfo as ci ON ci.prop_clone_id = p.clone_id where p.zone_id = ? AND (p.description LIKE ? OR p.name LIKE ? OR ci.name LIKE ?) AND p.privacy_option >= ? ", false);
|
|
auto propertiesLeft = Database::CreatePreppedStmt(buttonQuery);
|
|
|
|
propertiesLeft->setUInt(1, this->m_MapID);
|
|
propertiesLeft->setString(2, searchString.c_str());
|
|
propertiesLeft->setString(3, searchString.c_str());
|
|
propertiesLeft->setString(4, searchString.c_str());
|
|
propertiesLeft->setInt(5, sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS ? 1 : 2);
|
|
|
|
auto result = propertiesLeft->executeQuery();
|
|
result->next();
|
|
numberOfProperties = result->getInt(1);
|
|
|
|
delete result;
|
|
result = nullptr;
|
|
|
|
delete propertiesLeft;
|
|
propertiesLeft = nullptr;
|
|
|
|
GameMessages::SendPropertySelectQuery(m_Parent->GetObjectID(), startIndex, numberOfProperties - (startIndex + numResults) > 0, character->GetPropertyCloneID(), false, true, entries, sysAddr);
|
|
}
|