#pragma once #include "Behavior.h" #include class ChangeOrientationBehavior final : public Behavior { public: bool m_OrientCaster; bool m_ToTarget; /* * Inherited */ explicit ChangeOrientationBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { } void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Load() override; };