#pragma once #include "Behavior.h" class VerifyBehavior final : public Behavior { public: bool m_rangeCheck; bool m_blockCheck; float m_range; Behavior* m_action; /* * Inherited */ explicit VerifyBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { } void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override; void Load() override; };