#include "MySQLDatabase.h" #include "Database.h" #include "Game.h" #include "dConfig.h" #include "Logger.h" #include "dPlatforms.h" namespace { std::string databaseName; sql::Properties properties; sql::Driver* driver = nullptr; sql::Connection* con = nullptr; }; void MySQLDatabase::Connect() { driver = sql::mariadb::get_driver_instance(); // The mariadb connector is *supposed* to handle unix:// and pipe:// prefixes to hostName, but there are bugs where // 1) it tries to parse a database from the connection string (like in tcp://localhost:3001/darkflame) based on the // presence of a / // 2) even avoiding that, the connector still assumes you're connecting with a tcp socket // So, what we do in the presence of a unix socket or pipe is to set the hostname to the protocol and localhost, // which avoids parsing errors while still ensuring the correct connection type is used, and then setting the appropriate // property manually (which the URL parsing fails to do) const std::string UNIX_PROTO = "unix://"; const std::string PIPE_PROTO = "pipe://"; std::string mysql_host = Game::config->GetValue("mysql_host"); if (mysql_host.find(UNIX_PROTO) == 0) { properties["hostName"] = "unix://localhost"; properties["localSocket"] = mysql_host.substr(UNIX_PROTO.length()).c_str(); } else if (mysql_host.find(PIPE_PROTO) == 0) { properties["hostName"] = "pipe://localhost"; properties["pipe"] = mysql_host.substr(PIPE_PROTO.length()).c_str(); } else { properties["hostName"] = mysql_host.c_str(); } properties["user"] = Game::config->GetValue("mysql_username").c_str(); properties["password"] = Game::config->GetValue("mysql_password").c_str(); properties["autoReconnect"] = "true"; databaseName = Game::config->GetValue("mysql_database").c_str(); // `connect(const Properties& props)` segfaults in windows debug, but // `connect(const SQLString& host, const SQLString& user, const SQLString& pwd)` doesn't handle pipes/unix sockets correctly #if defined(DARKFLAME_PLATFORM_WIN32) && defined(_DEBUG) con = driver->connect(properties["hostName"].c_str(), properties["user"].c_str(), properties["password"].c_str()); #else con = driver->connect(properties); #endif con->setSchema(databaseName.c_str()); } void MySQLDatabase::Destroy(std::string source) { if (!con) return; if (source.empty()) LOG("Destroying MySQL connection!"); else LOG("Destroying MySQL connection from %s!", source.c_str()); con->close(); delete con; con = nullptr; } void MySQLDatabase::ExecuteCustomQuery(const std::string_view query) { std::unique_ptr(con->createStatement())->execute(query.data()); } sql::PreparedStatement* MySQLDatabase::CreatePreppedStmt(const std::string& query) { if (!con) { Connect(); LOG("Trying to reconnect to MySQL"); } if (!con->isValid() || con->isClosed()) { delete con; con = nullptr; Connect(); LOG("Trying to reconnect to MySQL from invalid or closed connection"); } return con->prepareStatement(sql::SQLString(query.c_str(), query.length())); } void MySQLDatabase::Commit() { con->commit(); } bool MySQLDatabase::GetAutoCommit() { // TODO This should not just access a pointer. A future PR should update this // to check for null and throw an error if the connection is not valid. return con->getAutoCommit(); } void MySQLDatabase::SetAutoCommit(bool value) { // TODO This should not just access a pointer. A future PR should update this // to check for null and throw an error if the connection is not valid. con->setAutoCommit(value); } void MySQLDatabase::DeleteCharacter(const uint32_t characterId) { ExecuteDelete("DELETE FROM charxml WHERE id=? LIMIT 1;", characterId); ExecuteDelete("DELETE FROM command_log WHERE character_id=?;", characterId); ExecuteDelete("DELETE FROM friends WHERE player_id=? OR friend_id=?;", characterId, characterId); ExecuteDelete("DELETE FROM leaderboard WHERE character_id=?;", characterId); ExecuteDelete("DELETE FROM properties_contents WHERE property_id IN (SELECT id FROM properties WHERE owner_id=?);", characterId); ExecuteDelete("DELETE FROM properties WHERE owner_id=?;", characterId); ExecuteDelete("DELETE FROM ugc WHERE character_id=?;", characterId); ExecuteDelete("DELETE FROM activity_log WHERE character_id=?;", characterId); ExecuteDelete("DELETE FROM mail WHERE receiver_id=?;", characterId); ExecuteDelete("DELETE FROM charinfo WHERE id=? LIMIT 1;", characterId); }