#pragma once #include "Behavior.h" class OverTimeBehavior final : public Behavior { public: uint32_t m_Action; uint32_t m_ActionBehaviorId; float m_Delay; int32_t m_NumIntervals; /* * Inherited */ explicit OverTimeBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { } void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override; void Load() override; };