#include "VisToggleNotifierServer.h" #include "eMissionState.h" #include "Game.h" #include "dZoneManager.h" void VisToggleNotifierServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionId, eMissionState missionState) { auto itr = m_GameVariables.find(missionId); if (itr != m_GameVariables.end()) { bool visible = true; if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) { visible = false; } auto spawners = Game::zoneManager->GetSpawnersByName(itr->second); if (spawners.empty()) return; for (const auto spawner : spawners) { auto spawnedObjIds = spawner->GetSpawnedObjectIDs(); for (const auto& objId : spawnedObjIds) { GameMessages::SendNotifyClientObject(objId, u"SetVisibility", visible); } } } }