#include "NTNaomiDirtServer.h" namespace { std::map VisibilityMissionTable = { {1253, std::string("Dirt_Clouds_Sent")}, {1276, std::string("Dirt_Clouds_Assem")}, {1277, std::string("Dirt_Clouds_Para")}, {1283, std::string("Dirt_Clouds_Halls")} }; }; void NTNaomiDirtServer::OnStartup(Entity* self) { SetGameVariables(VisibilityMissionTable); }