#pragma once #include "CppScripts.h" #include "BaseRandomServer.h" class RandomSpawnerStr : public CppScripts::Script, BaseRandomServer { void OnStartup(Entity* self) override; void OnTimerDone(Entity* self, std::string timerName) override; private: struct Mobs { static const LOT stromb = 11212; static const LOT mech = 11213; static const LOT spider = 11214; static const LOT pirate = 11215; static const LOT admiral = 11216; static const LOT gorilla = 11217; static const LOT ronin = 11218; static const LOT horse = 11219; static const LOT dragon = 112200; }; Mobs mobs; };