#include "WildNinjaBricks.h" #include "Entity.h" void WildNinjaBricks::OnStartup(Entity* self) { self->AddGroup("Ninjastuff"); } void WildNinjaBricks::OnNotifyObject(Entity* self, Entity* sender, const std::u16string& name, int32_t param1, int32_t param2) { if (name == u"Crane") GameMessages::SendPlayAnimation(self, u"crane"); else if (name == u"Tiger") GameMessages::SendPlayAnimation(self, u"tiger"); else if (name == u"Mantis") GameMessages::SendPlayAnimation(self, u"mantis"); }