#include "PropertyBankInteract.h" #include "EntityManager.h" #include "GameMessages.h" #include "AMFFormat.h" void PropertyBankInteract::OnStartup(Entity* self) { auto* zoneControl = EntityManager::Instance()->GetZoneControlEntity(); if (zoneControl != nullptr) { zoneControl->OnFireEventServerSide(self, "CheckForPropertyOwner"); } } void PropertyBankInteract::OnPlayerLoaded(Entity* self, Entity* player) { auto* zoneControl = EntityManager::Instance()->GetZoneControlEntity(); if (zoneControl != nullptr) { zoneControl->OnFireEventServerSide(self, "CheckForPropertyOwner"); } } void PropertyBankInteract::OnUse(Entity* self, Entity* user) { AMFArrayValue args; auto* value = new AMFStringValue(); value->SetStringValue("bank"); args.InsertValue("state", value); GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "pushGameState", &args); GameMessages::SendNotifyClientObject(self->GetObjectID(), u"OpenBank", 0, 0, LWOOBJID_EMPTY, "", user->GetSystemAddress()); } void PropertyBankInteract::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) { if (args == "ToggleBank") { AMFArrayValue amfArgs; amfArgs.InsertValue("visible", new AMFFalseValue()); GameMessages::SendUIMessageServerToSingleClient(sender, sender->GetSystemAddress(), "ToggleBank", &amfArgs); GameMessages::SendNotifyClientObject(self->GetObjectID(), u"CloseBank", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress()); } }