#include "MailBoxServer.h" #include "AMFFormat.h" #include "GameMessages.h" void MailBoxServer::OnUse(Entity* self, Entity* user) { AMFStringValue* value = new AMFStringValue(); value->SetStringValue("Mail"); AMFArrayValue args; args.InsertValue("state", value); GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "pushGameState", &args); } void MailBoxServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) { if (args == "toggleMail") { AMFArrayValue args; args.InsertValue("visible", new AMFFalseValue()); GameMessages::SendUIMessageServerToSingleClient(sender, sender->GetSystemAddress(), "ToggleMail", &args); } }