#pragma once #include #include #include class Camera3D; class dpEntity; class RawFile; class dVisualDebugger { public: dVisualDebugger(std::string zoneName); ~dVisualDebugger(); void Step(float delta); void RenderEntities(std::vector* entities, bool dynamic); void RenderTerrainMesh(); void AttachToCharacter(); private: Camera3D* m_Camera; RawFile* m_Terrain; uint64_t m_CameraObjid; bool m_BindToGM = false; void CreateCamera(); void CreateInGameCamera(); const int32_t m_Width = 800; const int32_t m_Height = 450; const int32_t m_CameraID = 2181; };