#include "ZoneGfProperty.h" void ZoneGfProperty::SetGameVariables(Entity *self) { self->SetVar<std::string>(ClaimMarkerGroup, "BehavQB"); self->SetVar<std::string>(GeneratorGroup, "Generator"); self->SetVar<std::string>(GuardGroup, "Guard"); self->SetVar<std::string>(PropertyPlaqueGroup, "PropertyPlaque"); self->SetVar<std::string>(PropertyVendorGroup, "PropertyVendor"); self->SetVar<std::string>(SpotsGroup, "Spots"); self->SetVar<std::string>(MSCloudsGroup, "Clouds"); self->SetVar<std::string>(EnemiesGroup, "Enemies"); self->SetVar<std::string>(FXManagerGroup, "FXManager"); self->SetVar<std::string>(ImagOrbGroup, "Orb"); self->SetVar<std::string>(GeneratorFXGroup, "GeneratorFX"); self->SetVar<std::vector<std::string>>(EnemiesSpawner, { "PiratesWander", "PiratesGen", "AdmiralsWander", "AdmiralsGen" }); self->SetVar<std::string>(ClaimMarkerSpawner, "BehavPlat"); self->SetVar<std::string>(GeneratorSpawner, "Generator"); self->SetVar<std::string>(DamageFXSpawner, "Clouds"); self->SetVar<std::string>(FXSpotsSpawner, "Spots"); self->SetVar<std::string>(PropertyMGSpawner, "Guard"); self->SetVar<std::string>(ImageOrbSpawner, "Orb"); self->SetVar<std::string>(GeneratorFXSpawner, "GeneratorFX"); self->SetVar<std::string>(SmashablesSpawner, "Smashables"); self->SetVar<std::string>(FXManagerSpawner, "FXManager"); self->SetVar<std::string>(PropObjsSpawner, "BankObj"); self->SetVar<std::vector<std::string>>(AmbientFXSpawner, { "Birds", "Falls", "Sunbeam" }); self->SetVar<std::vector<std::string>>(BehaviorObjsSpawner, { "TrappedPlatform", "IceBarrier", "FireBeast" }); self->SetVar<uint32_t>(defeatedProperyFlag, 98); self->SetVar<uint32_t>(placedModelFlag, 106); self->SetVar<uint32_t>(guardMissionFlag, 873); self->SetVar<uint32_t>(brickLinkMissionIDFlag, 949); self->SetVar<std::string>(passwordFlag, "s3kratK1ttN"); self->SetVar<LOT>(generatorIdFlag, 11109); self->SetVar<LOT>(orbIDFlag, 10226); self->SetVar<LOT>(behaviorQBID, 11001); }