#pragma once
#include "CppScripts.h"
#include "BaseRandomServer.h"

class RandomSpawnerZip : public CppScripts::Script, BaseRandomServer
{
	void OnStartup(Entity* self) override;
    void OnTimerDone(Entity* self, std::string timerName) override;

private:
    struct Mobs
    {
        static const LOT stromb = 11212;
        static const LOT mech = 11213;  
        static const LOT spider = 11214; 
        static const LOT pirate = 11215; 
        static const LOT admiral = 11216; 
        static const LOT gorilla = 11217;
        static const LOT ronin = 11218;
        static const LOT horse = 11219;
        static const LOT dragon = 112200; 
    };

    Mobs mobs;
};