#pragma once
#include "CppScripts.h"

class PropertyBankInteract : public CppScripts::Script {
    void OnStartup(Entity *self) override;
    void OnPlayerLoaded(Entity *self, Entity *player) override;
    void OnUse(Entity *self, Entity *user) override;
    void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
                               int32_t param3) override;
};