#include "NsModularBuild.h" #include "EntityManager.h" #include "Character.h" void NsModularBuild::OnModularBuildExit(Entity* self, Entity* player, bool bCompleted, std::vector modules) { if (bCompleted) { MissionComponent* mission = static_cast(player->GetComponent(COMPONENT_TYPE_MISSION)); if (mission->GetMissionState(m_MissionNum) == MissionState::MISSION_STATE_ACTIVE) { for (LOT mod : modules) { if (mod == 9516 || mod == 9517 || mod == 9518) { mission->ForceProgress(m_MissionNum, 1178, 1); } } } } }