#pragma once #include "CppScripts.h" class MailBoxServer : public CppScripts::Script { public: /** * When a mailbox is interacted with, this method updates the player game state * to be in a mailbox. * * @param self The object that owns this script. * @param user The user that interacted with this Entity. */ void OnUse(Entity* self, Entity* user) override; void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override; };