#pragma once #include "CppScripts.h" class SkillComponent; class AgLaserSensorServer : public CppScripts::Script { public: void OnStartup(Entity* self); void OnCollisionPhantom(Entity* self, Entity* target); private: SkillComponent* m_Skill; int m_RepelForce = -25; int m_SkillCastID = 163; };