#include "dCommonVars.h" #include "Entity.h" #include "CDClientManager.h" #include "Game.h" #include "dLogger.h" #include #include #include "CDDestructibleComponentTable.h" #include "CDClientDatabase.h" #include #include "dServer.h" #include "GameMessages.h" #include "EntityManager.h" #include "dZoneManager.h" #include "Zone.h" #include "Spawner.h" #include "UserManager.h" #include "dpWorld.h" #include "Player.h" #include "LUTriggers.h" #include "User.h" #include "EntityTimer.h" #include "EntityCallbackTimer.h" #include "Loot.h" #include "eMissionTaskType.h" #include "eTriggerEventType.h" #include "eObjectBits.h" //Component includes: #include "Component.h" #include "ControllablePhysicsComponent.h" #include "RenderComponent.h" #include "MultiZoneEntranceComponent.h" #include "CharacterComponent.h" #include "DestroyableComponent.h" #include "BuffComponent.h" #include "BouncerComponent.h" #include "InventoryComponent.h" #include "LevelProgressionComponent.h" #include "PlayerForcedMovementComponent.h" #include "ScriptComponent.h" #include "SkillComponent.h" #include "SimplePhysicsComponent.h" #include "SwitchComponent.h" #include "PhantomPhysicsComponent.h" #include "RigidbodyPhantomPhysicsComponent.h" #include "MovingPlatformComponent.h" #include "MissionComponent.h" #include "MissionOfferComponent.h" #include "QuickBuildComponent.h" #include "BuildBorderComponent.h" #include "MovementAIComponent.h" #include "VendorComponent.h" #include "RocketLaunchpadControlComponent.h" #include "PropertyComponent.h" #include "CollectibleComponent.h" #include "BaseCombatAIComponent.h" #include "PropertyManagementComponent.h" #include "PropertyVendorComponent.h" #include "ProximityMonitorComponent.h" #include "PropertyEntranceComponent.h" #include "ModelBehaviorComponent.h" #include "ZCompression.h" #include "PetComponent.h" #include "HavokVehiclePhysicsComponent.h" #include "PossessableComponent.h" #include "PossessorComponent.h" #include "ModuleAssemblyComponent.h" #include "RacingControlComponent.h" #include "SoundTriggerComponent.h" #include "ShootingGalleryComponent.h" #include "RailActivatorComponent.h" #include "LUPExhibitComponent.h" #include "TriggerComponent.h" #include "eGameMasterLevel.h" #include "eReplicaComponentType.h" #include "eReplicaPacketType.h" #include "RacingStatsComponent.h" #include "MinigameControlComponent.h" #include "ItemComponent.h" // Table includes #include "CDComponentsRegistryTable.h" #include "CDCurrencyTableTable.h" #include "CDMovementAIComponentTable.h" #include "CDProximityMonitorComponentTable.h" #include "CDRebuildComponentTable.h" #include "CDObjectSkillsTable.h" #include "CDObjectsTable.h" #include "CDScriptComponentTable.h" #include "CDSkillBehaviorTable.h" #include "CDZoneTableTable.h" const std::vector Entity::m_ComponentWhitelists = { { // Unknown use case eReplicaComponentType::CONTROLLABLE_PHYSICS, eReplicaComponentType::SIMPLE_PHYSICS, eReplicaComponentType::RENDER }, { // Used for BBB eReplicaComponentType::RENDER, eReplicaComponentType::DESTROYABLE, eReplicaComponentType::ITEM, eReplicaComponentType::BLUEPRINT, eReplicaComponentType::MODEL_BEHAVIOR, eReplicaComponentType::CONTROLLABLE_PHYSICS, eReplicaComponentType::SIMPLE_PHYSICS, eReplicaComponentType::SPAWN }, { // Unknown use case eReplicaComponentType::RENDER, eReplicaComponentType::ITEM, eReplicaComponentType::BLUEPRINT, }, { // Used for Pets eReplicaComponentType::PET, eReplicaComponentType::SKILL, eReplicaComponentType::DESTROYABLE, eReplicaComponentType::RENDER, eReplicaComponentType::CONTROLLABLE_PHYSICS }, { // Unknown use case eReplicaComponentType::CONTROLLABLE_PHYSICS, eReplicaComponentType::SIMPLE_PHYSICS, eReplicaComponentType::RENDER, }, }; Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity) { m_ObjectID = objectID; m_TemplateID = info.lot; m_ParentEntity = parentEntity; m_Character = nullptr; m_GMLevel = eGameMasterLevel::CIVILIAN; m_NetworkID = 0; m_Observers = 0; m_OwnerOverride = LWOOBJID_EMPTY; m_Groups.clear(); m_Timers.clear(); m_ChildEntities.clear(); m_TargetsInPhantom.clear(); m_DieCallbacks.clear(); m_PhantomCollisionCallbacks.clear(); m_ScheduleKiller = nullptr; m_IsParentChildDirty = true; m_IsGhostingCandidate = false; m_PlayerIsReadyForUpdates = false; m_ShouldDestroyAfterUpdate = false; m_Settings = info.settings; m_NetworkSettings = info.networkSettings; m_DefaultPosition = info.pos; m_DefaultRotation = info.rot; m_Scale = info.scale; m_Spawner = info.spawner; m_SpawnerID = info.spawnerID; m_HasSpawnerNodeID = info.hasSpawnerNodeID; m_SpawnerNodeID = info.spawnerNodeID; if (info.lot != 1) m_PlayerIsReadyForUpdates = true; } Entity::~Entity() { if (m_Character) m_Character->SaveXMLToDatabase(); CancelAllTimers(); CancelCallbackTimers(); for (auto child : m_ChildEntities) if (child) child->RemoveParent(); if (m_ParentEntity) m_ParentEntity->RemoveChild(this); } void Entity::ApplyComponentWhitelist(TemplateComponents& components) const { const auto whitelistIndex = GetVar(u"componentWhitelist"); if (whitelistIndex < 0 || whitelistIndex >= m_ComponentWhitelists.size()) return; const auto& whitelist = m_ComponentWhitelists.at(whitelistIndex); const auto endRange = std::remove_if(components.begin(), components.end(), [&whitelist](const auto& componentCandidate) { return std::find(whitelist.begin(), whitelist.end(), componentCandidate.first) == whitelist.end(); }); components.erase(endRange, components.end()); } void Entity::ApplyComponentBlacklist(TemplateComponents& components) const { bool hasPetComponent = std::find_if(components.begin(), components.end(), [](const auto& componentCandidate) { return componentCandidate.first == eReplicaComponentType::PET; }) != components.end(); if (hasPetComponent) { auto toRemove = std::remove_if(components.begin(), components.end(), [](const auto& componentCandidate) { return componentCandidate.first == eReplicaComponentType::MODEL_BEHAVIOR || componentCandidate.first == eReplicaComponentType::ITEM; }); components.erase(toRemove, components.end()); } } void Entity::ApplyComponentConfig(TemplateComponents& components) const { if (GetVar(u"markedAsPhantom")) { auto toRemove = std::remove_if(components.begin(), components.end(), [](const auto& componentCandidate) { return componentCandidate.first == eReplicaComponentType::SIMPLE_PHYSICS || componentCandidate.first == eReplicaComponentType::PHANTOM_PHYSICS; // Just make sure we dont have phantom physics already }); components.erase(toRemove, components.end()); components.emplace_back(eReplicaComponentType::PHANTOM_PHYSICS, 0U); } } void Entity::AddPathComponent(TemplateComponents& components) const { const Path* path = dZoneManager::Instance()->GetZone()->GetPath(GetVarAsString(u"attached_path")); //Check to see if we have an attached path and add the appropiate component to handle it: if (path) { // if we have a moving platform path, then we need a moving platform component if (path->pathType == PathType::MovingPlatform) { bool hasMovingPlatform = std::count_if(components.begin(), components.end(), [](const auto& componentCandidate) { return componentCandidate.first == eReplicaComponentType::MOVING_PLATFORM; }) > 0; if (!hasMovingPlatform) components.emplace_back(eReplicaComponentType::MOVING_PLATFORM, 0U); } else if (path->pathType == PathType::Movement) { bool hasMovementAi = std::count_if(components.begin(), components.end(), [](const auto& componentCandidate) { return componentCandidate.first == eReplicaComponentType::MOVEMENT_AI; }) > 0; if (!hasMovementAi) { components.emplace_back(eReplicaComponentType::MOVEMENT_AI, 0U); } } else { Game::logger->Log("Entity", "Unsupported path type %i provided for lot %i.", path->pathType, GetLOT()); } } } void Entity::Initialize() { // A few edge cases to tackle first const auto triggerInfo = GetVarAsString(u"trigger_id"); if (!triggerInfo.empty()) AddComponent(triggerInfo); const auto groupIDs = GetVarAsString(u"groupID"); if (!groupIDs.empty()) { m_Groups = GeneralUtils::SplitString(groupIDs, ';'); if (m_Groups.back().empty()) m_Groups.erase(m_Groups.end() - 1); } if (m_ParentEntity) m_ParentEntity->AddChild(this); auto* componentsRegistry = CDClientManager::Instance().GetTable(); TemplateComponents components = componentsRegistry->GetTemplateComponents(m_TemplateID); ApplyComponentWhitelist(components); ApplyComponentBlacklist(components); AddPathComponent(components); // Brick-by-Brick models use custom physics depending on _something_ but the client uses 4246 as the simple // physics component id and 4247 for phantom physics. We'll just use the simple physics component for now // since we dont know what the phantom physics are for at the moment. if (GetLOT() == LOT_MODEL_IN_WORLD) components.emplace_back(eReplicaComponentType::SIMPLE_PHYSICS, 4246U); for (const auto& [componentTemplate, componentId] : components) { switch (componentTemplate) { case eReplicaComponentType::CONTROLLABLE_PHYSICS: AddComponent(); break; case eReplicaComponentType::RENDER: AddComponent(); break; case eReplicaComponentType::SIMPLE_PHYSICS: AddComponent(componentId); break; case eReplicaComponentType::CHARACTER: AddComponent(m_Character); AddComponent(); AddComponent(); AddComponent(); AddComponent(); break; case eReplicaComponentType::SCRIPT: { AddComponent(ScriptComponent::GetScriptName(this, componentId)); if (m_TemplateID == LOT_ZONE_CONTROL) { const auto zoneScript = ScriptComponent::GetZoneScriptName(componentId); if (!zoneScript.empty()) AddComponent(zoneScript); } break; } case eReplicaComponentType::BOUNCER: AddComponent(); break; case eReplicaComponentType::DESTROYABLE: if (!HasComponent(eReplicaComponentType::DESTROYABLE)) AddComponent(componentId); break; case eReplicaComponentType::SKILL: AddComponent(); break; case eReplicaComponentType::ITEM: AddComponent(); break; case eReplicaComponentType::VENDOR: AddComponent(); break; case eReplicaComponentType::INVENTORY: AddComponent(); break; case eReplicaComponentType::SHOOTING_GALLERY: AddComponent(); break; case eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS: AddComponent(); break; case eReplicaComponentType::COLLECTIBLE: AddComponent(); if (!HasComponent(eReplicaComponentType::DESTROYABLE)) AddComponent(componentId); break; case eReplicaComponentType::MOVING_PLATFORM: AddComponent(GetVarAsString(u"attached_path")); break; case eReplicaComponentType::PET: AddComponent(componentId); AddComponent(); break; case eReplicaComponentType::HAVOK_VEHICLE_PHYSICS: { auto* havokVehiclePhysicsComponent = AddComponent(); if (havokVehiclePhysicsComponent) { havokVehiclePhysicsComponent->SetPosition(m_DefaultPosition); havokVehiclePhysicsComponent->SetRotation(m_DefaultRotation); } break; } case eReplicaComponentType::MOVEMENT_AI: AddComponent(); break; case eReplicaComponentType::PROPERTY: AddComponent(); break; case eReplicaComponentType::SCRIPTED_ACTIVITY: AddComponent(componentId); break; case eReplicaComponentType::PHANTOM_PHYSICS: { auto* phantomPhysicsComponent = AddComponent(); if (phantomPhysicsComponent) phantomPhysicsComponent->SetPhysicsEffectActive(false); break; } case eReplicaComponentType::MODEL_BEHAVIOR: { AddComponent(); if (!HasComponent(eReplicaComponentType::DESTROYABLE)) { auto* destroyableComponent = AddComponent(componentId); if (destroyableComponent) { destroyableComponent->SetHealth(1); destroyableComponent->SetMaxHealth(1.0f); destroyableComponent->SetFaction(-1, true); destroyableComponent->SetIsSmashable(true); } } break; } case eReplicaComponentType::PROPERTY_ENTRANCE: AddComponent(componentId); break; case eReplicaComponentType::PROPERTY_MANAGEMENT: AddComponent(); break; case eReplicaComponentType::QUICK_BUILD: AddComponent(componentId); if (!HasComponent(eReplicaComponentType::DESTROYABLE)) AddComponent(componentId); break; case eReplicaComponentType::SWITCH: AddComponent(); break; case eReplicaComponentType::MINIGAME_CONTROL: AddComponent(); break; case eReplicaComponentType::BASE_COMBAT_AI: { auto* baseCombatAiComponent = AddComponent(componentId); if (baseCombatAiComponent && baseCombatAiComponent->GetTetherSpeed() > 0.0f) { auto* movementAiComponent = AddComponent(); if (!movementAiComponent) break; MovementAIInfo movementAiInfo{}; movementAiInfo.movementType = ""; movementAiInfo.wanderChance = 0; movementAiInfo.wanderRadius = 16; movementAiInfo.wanderSpeed = 2.5f; movementAiInfo.wanderDelayMax = 5; movementAiInfo.wanderDelayMin = 2; movementAiComponent->SetMoveInfo(movementAiInfo); } break; } case eReplicaComponentType::MODULE_ASSEMBLY: AddComponent(); break; case eReplicaComponentType::PROPERTY_VENDOR: AddComponent(); break; case eReplicaComponentType::ROCKET_LAUNCHPAD_CONTROL: AddComponent(componentId); break; case eReplicaComponentType::RACING_CONTROL: AddComponent(); break; case eReplicaComponentType::MISSION_OFFER: AddComponent(GetLOT()); break; case eReplicaComponentType::RACING_STATS: AddComponent(); break; case eReplicaComponentType::LUP_EXHIBIT: AddComponent(); break; case eReplicaComponentType::SOUND_TRIGGER: AddComponent(); break; case eReplicaComponentType::PROXIMITY_MONITOR: AddComponent(); break; case eReplicaComponentType::MULTI_ZONE_ENTRANCE: AddComponent(); break; case eReplicaComponentType::BUFF: AddComponent(); break; case eReplicaComponentType::RAIL_ACTIVATOR: AddComponent(componentId); break; case eReplicaComponentType::POSSESSABLE: AddComponent(componentId); break; case eReplicaComponentType::BUILD_BORDER: AddComponent(); break; case eReplicaComponentType::GHOST: case eReplicaComponentType::SPAWN: case eReplicaComponentType::MODULAR_BUILD: case eReplicaComponentType::BUILD_CONTROLLER: case eReplicaComponentType::BUILD_ACTIVATOR: case eReplicaComponentType::ICON_ONLY: case eReplicaComponentType::PROJECTILE_PHYSICS: case eReplicaComponentType::DROP_EFFECT: case eReplicaComponentType::CHEST: case eReplicaComponentType::BLUEPRINT: case eReplicaComponentType::PLATFORM_BOUNDARY: case eReplicaComponentType::MODULE: case eReplicaComponentType::JETPACKPAD: case eReplicaComponentType::EXHIBIT: case eReplicaComponentType::OVERHEAD_ICON: case eReplicaComponentType::PET_CONTROL: case eReplicaComponentType::MINIFIG: case eReplicaComponentType::PET_CREATOR: case eReplicaComponentType::MODEL_BUILDER: case eReplicaComponentType::SPRINGPAD: case eReplicaComponentType::FX: case eReplicaComponentType::VEHICLE_PHYSICS: case eReplicaComponentType::PHYSICS_SYSTEM: case eReplicaComponentType::CHANGLING_BUILD: case eReplicaComponentType::CHOICE_BUILD: case eReplicaComponentType::PACKAGE: case eReplicaComponentType::SOUND_REPEATER: case eReplicaComponentType::SOUND_AMBIENT_2D: case eReplicaComponentType::SOUND_AMBIENT_3D: case eReplicaComponentType::PRECONDITION: case eReplicaComponentType::FLAG: case eReplicaComponentType::CUSTOM_BUILD_ASSEMBLY: case eReplicaComponentType::SHOWCASE_MODEL_HANDLER: case eReplicaComponentType::RACING_MODULE: case eReplicaComponentType::GENERIC_ACTIVATOR: case eReplicaComponentType::HF_LIGHT_DIRECTION_GADGET: case eReplicaComponentType::ROCKET_ANIMATION_CONTROL: case eReplicaComponentType::TRIGGER: case eReplicaComponentType::DROPPED_LOOT: case eReplicaComponentType::FACTION_TRIGGER: case eReplicaComponentType::BBB: case eReplicaComponentType::RACING_SOUND_TRIGGER: case eReplicaComponentType::CHAT_BUBBLE: case eReplicaComponentType::FRIENDS_LIST: case eReplicaComponentType::GUILD: case eReplicaComponentType::LOCAL_SYSTEM: case eReplicaComponentType::MISSION: case eReplicaComponentType::MUTABLE_MODEL_BEHAVIORS: case eReplicaComponentType::PATHFINDING: case eReplicaComponentType::PET_TAMING_CONTROL: case eReplicaComponentType::PROPERTY_EDITOR: case eReplicaComponentType::SKINNED_RENDER: case eReplicaComponentType::SLASH_COMMAND: case eReplicaComponentType::STATUS_EFFECT: case eReplicaComponentType::TEAMS: case eReplicaComponentType::TEXT_EFFECT: case eReplicaComponentType::TRADE: case eReplicaComponentType::USER_CONTROL: case eReplicaComponentType::IGNORE_LIST: case eReplicaComponentType::INTERACTION_MANAGER: case eReplicaComponentType::DONATION_VENDOR: case eReplicaComponentType::COMBAT_MEDIATOR: case eReplicaComponentType::ACHIEVEMENT_VENDOR: case eReplicaComponentType::GATE_RUSH_CONTROL: case eReplicaComponentType::ROLLER: case eReplicaComponentType::PLAYER_FORCED_MOVEMENT: case eReplicaComponentType::CRAFTING: case eReplicaComponentType::LEVEL_PROGRESSION: case eReplicaComponentType::POSSESSOR: case eReplicaComponentType::MOUNT_CONTROL: case eReplicaComponentType::UNKNOWN_112: case eReplicaComponentType::PROPERTY_PLAQUE: case eReplicaComponentType::UNKNOWN_115: case eReplicaComponentType::CULLING_PLANE: case eReplicaComponentType::NUMBER_OF_COMPONENTS: case eReplicaComponentType::INVALID: default: Game::logger->Log("Entity", "blah %i %i", componentId, m_TemplateID); } } AddCallbackTimer(0.0f, [this]() { auto scripts = CppScripts::GetEntityScripts(this); std::for_each(scripts.begin(), scripts.end(), [this](const auto& script) { script->OnStartup(this); }); }); std::for_each(m_Components.begin(), m_Components.end(), [this](auto& component) { component.second->LoadTemplateData(); }); std::for_each(m_Components.begin(), m_Components.end(), [this](auto& component) { component.second->LoadConfigData(); }); std::for_each(m_Components.begin(), m_Components.end(), [this](auto& component) { component.second->Startup(); }); // No save data to load for non players if (!IsPlayer()) std::for_each(m_Components.begin(), m_Components.end(), [this](auto& component) { component.second->LoadFromXml(m_Character->GetXMLDoc()); }); TriggerEvent(eTriggerEventType::CREATE, this); IsGhosted(); } void Entity::IsGhosted() { if (!m_Character && EntityManager::Instance()->GetGhostingEnabled()) { // Don't ghost what is likely large scene elements if (HasComponent(eReplicaComponentType::SIMPLE_PHYSICS) && HasComponent(eReplicaComponentType::RENDER) && (m_Components.size() == 2 || (HasComponent(eReplicaComponentType::TRIGGER) && m_Components.size() == 3))) { return; } /* Filter for ghosting candidates. * * Don't ghost moving platforms, until we've got proper syncing for those. * Don't ghost big phantom physics triggers, as putting those to sleep might prevent interactions. * Don't ghost property related objects, as the client expects those to always be loaded. */ if (!EntityManager::IsExcludedFromGhosting(GetLOT()) && !HasComponent(eReplicaComponentType::SCRIPTED_ACTIVITY) && !HasComponent(eReplicaComponentType::MOVING_PLATFORM) && !HasComponent(eReplicaComponentType::PHANTOM_PHYSICS) && !HasComponent(eReplicaComponentType::PROPERTY) && !HasComponent(eReplicaComponentType::RACING_CONTROL) && !HasComponent(eReplicaComponentType::VEHICLE_PHYSICS)) { m_IsGhostingCandidate = true; } if (GetLOT() == LOT_3D_AMBIENT_SOUND) m_IsGhostingCandidate = true; // Special case for collectibles in Ninjago if (HasComponent(eReplicaComponentType::COLLECTIBLE) && Game::server->GetZoneID() == 2000) { m_IsGhostingCandidate = true; } } } bool Entity::operator==(const Entity& other) const { return other.m_ObjectID == m_ObjectID; } bool Entity::operator!=(const Entity& other) const { return !(other.m_ObjectID == m_ObjectID); } User* Entity::GetParentUser() const { if (!IsPlayer()) { return nullptr; } return static_cast(this)->GetParentUser(); } bool Entity::HasComponent(const eReplicaComponentType componentId) const { return m_Components.find(componentId) != m_Components.end(); } std::vector Entity::GetScriptComponents() { std::vector comps; for (const auto& [componentType, component] : m_Components) { if (componentType == eReplicaComponentType::SCRIPT) { comps.push_back(dynamic_cast(component.get())); } } return comps; } void Entity::Subscribe(const LWOOBJID& scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName) { if (notificationName == "HitOrHealResult" || notificationName == "Hit") { auto* destroyableComponent = GetComponent(); if (!destroyableComponent) return; destroyableComponent->Subscribe(scriptObjId, scriptToAdd); } } void Entity::Unsubscribe(const LWOOBJID& scriptObjId, const std::string& notificationName) { if (notificationName == "HitOrHealResult" || notificationName == "Hit") { auto* destroyableComponent = GetComponent(); if (!destroyableComponent) return; destroyableComponent->Unsubscribe(scriptObjId); } } void Entity::SetProximityRadius(const float proxRadius, const std::string& name) { auto* proximityMonitorComponent = AddComponent(); if (proximityMonitorComponent) proximityMonitorComponent->SetProximityRadius(proxRadius, name); } void Entity::SetProximityRadius(dpEntity* entity, const std::string& name) { auto* proximityMonitorComponent = AddComponent(); if (proximityMonitorComponent) proximityMonitorComponent->SetProximityRadius(entity, name); } void Entity::SetGMLevel(eGameMasterLevel value) { m_GMLevel = value; if (GetParentUser()) { Character* character = GetParentUser()->GetLastUsedChar(); if (character) { character->SetGMLevel(value); } } auto* character = GetComponent(); if (character) character->SetGMLevel(value); GameMessages::SendGMLevelBroadcast(m_ObjectID, value); } void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) { if (packetType == eReplicaPacketType::CONSTRUCTION) { outBitStream->Write(m_ObjectID); outBitStream->Write(m_TemplateID); if (IsPlayer()) { std::string name = m_Character != nullptr ? m_Character->GetName() : "Invalid"; outBitStream->Write(uint8_t(name.size())); for (size_t i = 0; i < name.size(); ++i) { outBitStream->Write(name[i]); } } else { const auto& name = GetVar(u"npcName"); outBitStream->Write(uint8_t(name.size())); for (size_t i = 0; i < name.size(); ++i) { outBitStream->Write(name[i]); } } outBitStream->Write(0); //Time since created on server const auto& syncLDF = GetVar>(u"syncLDF"); // Only sync for models. if (m_Settings.size() > 0 && (GetComponent() && !GetComponent())) { outBitStream->Write1(); //ldf data RakNet::BitStream settingStream; settingStream.Write(m_Settings.size()); for (LDFBaseData* data : m_Settings) { if (data) { data->WriteToPacket(&settingStream); } } outBitStream->Write(settingStream.GetNumberOfBytesUsed() + 1); outBitStream->Write(0); //no compression used outBitStream->Write(settingStream); } else if (!syncLDF.empty()) { std::vector ldfData; for (const auto& data : syncLDF) { ldfData.push_back(GetVarData(data)); } outBitStream->Write1(); //ldf data RakNet::BitStream settingStream; settingStream.Write(ldfData.size()); for (LDFBaseData* data : ldfData) { if (data) { data->WriteToPacket(&settingStream); } } outBitStream->Write(settingStream.GetNumberOfBytesUsed() + 1); outBitStream->Write(0); //no compression used outBitStream->Write(settingStream); } else { outBitStream->Write0(); //No ldf data } auto* triggerComponent = GetComponent(); if (triggerComponent) { // has trigger component, check to see if we have events to handle auto* trigger = triggerComponent->GetTrigger(); outBitStream->Write(trigger && trigger->events.size() > 0); } else { // no trigger componenet, so definitely no triggers outBitStream->Write0(); } if (m_ParentEntity != nullptr || m_SpawnerID != 0) { outBitStream->Write1(); if (m_ParentEntity != nullptr) outBitStream->Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), static_cast(eObjectBits::CLIENT))); else if (m_Spawner != nullptr && m_Spawner->m_Info.isNetwork) outBitStream->Write(m_SpawnerID); else outBitStream->Write(GeneralUtils::SetBit(m_SpawnerID, static_cast(eObjectBits::CLIENT))); } else outBitStream->Write0(); outBitStream->Write(m_HasSpawnerNodeID); if (m_HasSpawnerNodeID) outBitStream->Write(m_SpawnerNodeID); //outBitStream->Write0(); //Spawner node id if (m_Scale == 1.0f || m_Scale == 0.0f) outBitStream->Write0(); else { outBitStream->Write1(); outBitStream->Write(m_Scale); } outBitStream->Write0(); //ObjectWorldState if (m_GMLevel != eGameMasterLevel::CIVILIAN) { outBitStream->Write1(); outBitStream->Write(m_GMLevel); } else outBitStream->Write0(); //No GM Level } // Only serialize parent / child info should the info be dirty (changed) or if this is the construction of the entity. outBitStream->Write(m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION); if (m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION) { m_IsParentChildDirty = false; outBitStream->Write(m_ParentEntity != nullptr); if (m_ParentEntity) { outBitStream->Write(m_ParentEntity->GetObjectID()); outBitStream->Write0(); } outBitStream->Write(m_ChildEntities.size() > 0); if (m_ChildEntities.size() > 0) { outBitStream->Write((uint16_t)m_ChildEntities.size()); for (Entity* child : m_ChildEntities) { outBitStream->Write((uint64_t)child->GetObjectID()); } } } } void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) { } void Entity::ResetFlags() { // Unused } void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) { //This function should only ever be called from within Character, meaning doc should always exist when this is called. //Naturally, we don't include any non-player components in this update function. for (const auto& pair : m_Components) { if (pair.second == nullptr) continue; pair.second->UpdateXml(doc); } } void Entity::Update(const float deltaTime) { uint32_t timerPosition; timerPosition = 0; while (timerPosition < m_Timers.size()) { m_Timers[timerPosition]->Update(deltaTime); if (m_Timers[timerPosition]->GetTime() <= 0) { const auto timerName = m_Timers[timerPosition]->GetName(); delete m_Timers[timerPosition]; m_Timers.erase(m_Timers.begin() + timerPosition); for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnTimerDone(this, timerName); } TriggerEvent(eTriggerEventType::TIMER_DONE, this); } else { timerPosition++; } } for (int i = 0; i < m_CallbackTimers.size(); i++) { m_CallbackTimers[i]->Update(deltaTime); if (m_CallbackTimers[i]->GetTime() <= 0) { m_CallbackTimers[i]->GetCallback()(); delete m_CallbackTimers[i]; m_CallbackTimers.erase(m_CallbackTimers.begin() + i); } } // Add pending timers to the list of timers so they start next tick. if (m_PendingTimers.size() > 0) { for (auto namedTimer : m_PendingTimers) { m_Timers.push_back(namedTimer); } m_PendingTimers.clear(); } if (IsSleeping()) { Sleep(); return; } else { Wake(); } for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnUpdate(this); } for (const auto& pair : m_Components) { if (pair.second == nullptr) continue; pair.second->Update(deltaTime); } if (m_ShouldDestroyAfterUpdate) { EntityManager::Instance()->DestroyEntity(this->GetObjectID()); } } void Entity::OnCollisionProximity(LWOOBJID otherEntity, const std::string& proxName, const std::string& status) { Entity* other = EntityManager::Instance()->GetEntity(otherEntity); if (!other) return; for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnProximityUpdate(this, other, proxName, status); } auto* rocketComp = GetComponent(); if (!rocketComp) return; rocketComp->OnProximityUpdate(other, proxName, status); } void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) { auto* other = EntityManager::Instance()->GetEntity(otherEntity); if (!other) return; for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnCollisionPhantom(this, other); } for (const auto& callback : m_PhantomCollisionCallbacks) { callback(other); } auto* switchComp = GetComponent(); if (switchComp) { switchComp->EntityEnter(other); } TriggerEvent(eTriggerEventType::ENTER, other); // POI system const auto& poi = GetVar(u"POI"); if (!poi.empty()) { auto* missionComponent = other->GetComponent(); if (missionComponent != nullptr) { missionComponent->Progress(eMissionTaskType::EXPLORE, 0, 0, GeneralUtils::UTF16ToWTF8(poi)); } } if (!other->GetIsDead()) { auto* combat = GetComponent(); if (combat != nullptr) { const auto index = std::find(m_TargetsInPhantom.begin(), m_TargetsInPhantom.end(), otherEntity); if (index != m_TargetsInPhantom.end()) return; const auto valid = combat->IsEnemy(otherEntity); if (!valid) return; m_TargetsInPhantom.push_back(otherEntity); } } } void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) { auto* other = EntityManager::Instance()->GetEntity(otherEntity); if (!other) return; for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnOffCollisionPhantom(this, other); } TriggerEvent(eTriggerEventType::EXIT, other); auto* switchComp = GetComponent(); if (switchComp) { switchComp->EntityLeave(other); } const auto index = std::find(m_TargetsInPhantom.begin(), m_TargetsInPhantom.end(), otherEntity); if (index == m_TargetsInPhantom.end()) return; m_TargetsInPhantom.erase(index); } void Entity::OnFireEventServerSide(Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnFireEventServerSide(this, sender, args, param1, param2, param3); } } void Entity::OnActivityStateChangeRequest(LWOOBJID senderID, int32_t value1, int32_t value2, const std::u16string& stringValue) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnActivityStateChangeRequest(this, senderID, value1, value2, stringValue); } } void Entity::OnCinematicUpdate(Entity* self, Entity* sender, eCinematicEvent event, const std::u16string& pathName, float_t pathTime, float_t totalTime, int32_t waypoint) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnCinematicUpdate(self, sender, event, pathName, pathTime, totalTime, waypoint); } } void Entity::NotifyObject(Entity* sender, const std::string& name, int32_t param1, int32_t param2) { GameMessages::SendNotifyObject(GetObjectID(), sender->GetObjectID(), GeneralUtils::ASCIIToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS); for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnNotifyObject(this, sender, name, param1, param2); } } void Entity::OnEmoteReceived(const int32_t emote, Entity* target) { for (auto* script : CppScripts::GetEntityScripts(this)) { script->OnEmoteReceived(this, emote, target); } } void Entity::OnUse(Entity* originator) { TriggerEvent(eTriggerEventType::INTERACT, originator); for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnUse(this, originator); } // component base class when for (const auto& pair : m_Components) { if (pair.second == nullptr) continue; pair.second->OnUse(originator); } } void Entity::OnHitOrHealResult(Entity* attacker, int32_t damage) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnHitOrHealResult(this, attacker, damage); } } void Entity::OnHit(Entity* attacker) { TriggerEvent(eTriggerEventType::HIT, attacker); for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnHit(this, attacker); } } void Entity::OnZonePropertyEditBegin() { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnZonePropertyEditBegin(this); } } void Entity::OnZonePropertyEditEnd() { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnZonePropertyEditEnd(this); } } void Entity::OnZonePropertyModelEquipped() { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnZonePropertyModelEquipped(this); } } void Entity::OnZonePropertyModelPlaced(Entity* player) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnZonePropertyModelPlaced(this, player); } } void Entity::OnZonePropertyModelPickedUp(Entity* player) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnZonePropertyModelPickedUp(this, player); } } void Entity::OnZonePropertyModelRemoved(Entity* player) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnZonePropertyModelRemoved(this, player); } } void Entity::OnZonePropertyModelRemovedWhileEquipped(Entity* player) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnZonePropertyModelRemovedWhileEquipped(this, player); } } void Entity::OnZonePropertyModelRotated(Entity* player) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnZonePropertyModelRotated(this, player); } } void Entity::OnMessageBoxResponse(Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnMessageBoxResponse(this, sender, button, identifier, userData); } } void Entity::OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnChoiceBoxResponse(this, sender, button, buttonIdentifier, identifier); } } void Entity::RequestActivityExit(Entity* sender, const LWOOBJID& player, const bool canceled) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnRequestActivityExit(sender, player, canceled); } } void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u16string& deathType) { if (!m_PlayerIsReadyForUpdates) return; auto* destroyableComponent = GetComponent(); if (destroyableComponent == nullptr) { Kill(EntityManager::Instance()->GetEntity(source)); return; } auto* possessorComponent = GetComponent(); if (possessorComponent) { if (possessorComponent->GetPossessable() != LWOOBJID_EMPTY) { auto* mount = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable()); if (mount) possessorComponent->Dismount(mount, true); } } destroyableComponent->Smash(source, killType, deathType); } void Entity::Kill(Entity* murderer) { if (!m_PlayerIsReadyForUpdates) return; for (const auto& cb : m_DieCallbacks) { cb(); } m_DieCallbacks.clear(); //OMAI WA MOU, SHINDERIU for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnDie(this, murderer); } if (m_Spawner != nullptr) { m_Spawner->NotifyOfEntityDeath(m_ObjectID); } if (!IsPlayer()) { EntityManager::Instance()->DestroyEntity(this); } const auto& grpNameQBShowBricks = GetVar(u"grpNameQBShowBricks"); if (!grpNameQBShowBricks.empty()) { auto spawners = dZoneManager::Instance()->GetSpawnersByName(grpNameQBShowBricks); Spawner* spawner = nullptr; if (!spawners.empty()) { spawner = spawners[0]; } else { spawners = dZoneManager::Instance()->GetSpawnersInGroup(grpNameQBShowBricks); if (!spawners.empty()) { spawner = spawners[0]; } } if (spawner != nullptr) { spawner->Spawn(); } } // Track a player being smashed auto* characterComponent = GetComponent(); if (characterComponent != nullptr) { characterComponent->UpdatePlayerStatistic(TimesSmashed); } // Track a player smashing something else if (murderer != nullptr) { auto* murdererCharacterComponent = murderer->GetComponent(); if (murdererCharacterComponent != nullptr) { murdererCharacterComponent->UpdatePlayerStatistic(SmashablesSmashed); } } } void Entity::AddDieCallback(const std::function& callback) { m_DieCallbacks.push_back(callback); } void Entity::AddCollisionPhantomCallback(const std::function& callback) { m_PhantomCollisionCallbacks.push_back(callback); } void Entity::AddRebuildCompleteCallback(const std::function& callback) const { auto* quickBuildComponent = GetComponent(); if (quickBuildComponent != nullptr) { quickBuildComponent->AddRebuildCompleteCallback(callback); } } bool Entity::GetIsDead() const { auto* dest = GetComponent(); if (dest && dest->GetArmor() == 0 && dest->GetHealth() == 0) return true; return false; } void Entity::AddLootItem(const Loot::Info& info) { if (!IsPlayer()) return; auto& droppedLoot = static_cast(this)->GetDroppedLoot(); droppedLoot.insert(std::make_pair(info.id, info)); } void Entity::PickupItem(const LWOOBJID& objectID) { if (!IsPlayer()) return; auto* inv = GetComponent(); if (!inv) return; CDObjectsTable* objectsTable = CDClientManager::Instance().GetTable(); auto& droppedLoot = static_cast(this)->GetDroppedLoot(); for (const auto& p : droppedLoot) { if (p.first == objectID) { auto* characterComponent = GetComponent(); if (characterComponent != nullptr) { characterComponent->TrackLOTCollection(p.second.lot); } const CDObjects& object = objectsTable->GetByID(p.second.lot); if (object.id != 0 && object.type == "Powerup") { CDObjectSkillsTable* skillsTable = CDClientManager::Instance().GetTable(); std::vector skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == p.second.lot); }); for (CDObjectSkills skill : skills) { CDSkillBehaviorTable* skillBehTable = CDClientManager::Instance().GetTable(); CDSkillBehavior behaviorData = skillBehTable->GetSkillByID(skill.skillID); SkillComponent::HandleUnmanaged(behaviorData.behaviorID, GetObjectID()); auto* missionComponent = GetComponent(); if (missionComponent != nullptr) { missionComponent->Progress(eMissionTaskType::POWERUP, skill.skillID); } } } else { inv->AddItem(p.second.lot, p.second.count, eLootSourceType::PICKUP, eInventoryType::INVALID, {}, LWOOBJID_EMPTY, true, false, LWOOBJID_EMPTY, eInventoryType::INVALID, 1); } } } droppedLoot.erase(objectID); } bool Entity::CanPickupCoins(const uint64_t& count) { if (!IsPlayer()) return false; auto* player = static_cast(this); auto droppedCoins = player->GetDroppedCoins(); if (count > droppedCoins) { return false; } else { player->SetDroppedCoins(droppedCoins - count); return true; } } void Entity::RegisterCoinDrop(const uint64_t& count) { if (!IsPlayer()) return; auto* player = static_cast(this); auto droppedCoins = player->GetDroppedCoins(); droppedCoins += count; player->SetDroppedCoins(droppedCoins); } void Entity::AddChild(Entity* child) { m_IsParentChildDirty = true; m_ChildEntities.push_back(child); } void Entity::RemoveChild(Entity* child) { if (!child) return; uint32_t entityPosition = 0; while (entityPosition < m_ChildEntities.size()) { if (!m_ChildEntities[entityPosition] || (m_ChildEntities[entityPosition])->GetObjectID() == child->GetObjectID()) { m_IsParentChildDirty = true; m_ChildEntities.erase(m_ChildEntities.begin() + entityPosition); } else { entityPosition++; } } } void Entity::RemoveParent() { this->m_ParentEntity = nullptr; } void Entity::AddTimer(const std::string& name, float time) { EntityTimer* timer = new EntityTimer(name, time); m_PendingTimers.push_back(timer); } void Entity::AddCallbackTimer(const float time, const std::function& callback) { EntityCallbackTimer* timer = new EntityCallbackTimer(time, callback); m_CallbackTimers.push_back(timer); } bool Entity::HasTimer(const std::string& name) { for (auto* timer : m_Timers) { if (timer->GetName() == name) { return true; } } return false; } void Entity::CancelCallbackTimers() { for (auto* callback : m_CallbackTimers) { delete callback; } m_CallbackTimers.clear(); } void Entity::ScheduleKillAfterUpdate(Entity* murderer) { //if (m_Info.spawner) m_Info.spawner->ScheduleKill(this); EntityManager::Instance()->ScheduleForKill(this); if (murderer) m_ScheduleKiller = murderer; } void Entity::CancelTimer(const std::string& name) { for (int i = 0; i < m_Timers.size(); i++) { if (m_Timers[i]->GetName() == name) { delete m_Timers[i]; m_Timers.erase(m_Timers.begin() + i); return; } } } void Entity::CancelAllTimers() { /*for (auto timer : m_Timers) { if (timer) delete timer; }*/ for (auto* timer : m_Timers) { delete timer; } m_Timers.clear(); for (auto* callBackTimer : m_CallbackTimers) { delete callBackTimer; } m_CallbackTimers.clear(); } bool Entity::IsPlayer() const { return m_TemplateID == 1 && GetSystemAddress() != UNASSIGNED_SYSTEM_ADDRESS; } void Entity::TriggerEvent(eTriggerEventType event, Entity* optionalTarget) { auto* triggerComponent = GetComponent(); if (triggerComponent) triggerComponent->TriggerEvent(event, optionalTarget); } Entity* Entity::GetOwner() const { if (m_OwnerOverride != LWOOBJID_EMPTY) { auto* other = EntityManager::Instance()->GetEntity(m_OwnerOverride); if (other != nullptr) { return other->GetOwner(); } } return const_cast(this); } const NiPoint3& Entity::GetDefaultPosition() const { return m_DefaultPosition; } const NiQuaternion& Entity::GetDefaultRotation() const { return m_DefaultRotation; } void Entity::SetOwnerOverride(const LWOOBJID& value) { m_OwnerOverride = value; } void Entity::SetObservers(int8_t value) { if (value < 0) { value = 0; } m_Observers = value; } void Entity::Sleep() { auto* baseCombatAIComponent = GetComponent(); if (baseCombatAIComponent != nullptr) { baseCombatAIComponent->Sleep(); } } void Entity::Wake() { auto* baseCombatAIComponent = GetComponent(); if (baseCombatAIComponent != nullptr) { baseCombatAIComponent->Wake(); } } bool Entity::IsSleeping() const { return m_IsGhostingCandidate && m_Observers == 0; } const NiPoint3& Entity::GetPosition() const { auto* controllable = GetComponent(); if (controllable != nullptr) { return controllable->GetPosition(); } auto* phantom = GetComponent(); if (phantom != nullptr) { return phantom->GetPosition(); } auto* simple = GetComponent(); if (simple != nullptr) { return simple->GetPosition(); } auto* vehicle = GetComponent(); if (vehicle != nullptr) { return vehicle->GetPosition(); } return NiPoint3::ZERO; } const NiQuaternion& Entity::GetRotation() const { auto* controllable = GetComponent(); if (controllable != nullptr) { return controllable->GetRotation(); } auto* phantom = GetComponent(); if (phantom != nullptr) { return phantom->GetRotation(); } auto* simple = GetComponent(); if (simple != nullptr) { return simple->GetRotation(); } auto* vehicle = GetComponent(); if (vehicle != nullptr) { return vehicle->GetRotation(); } return NiQuaternion::IDENTITY; } void Entity::SetPosition(const NiPoint3& position) { auto* controllable = GetComponent(); if (controllable != nullptr) { controllable->SetPosition(position); } auto* phantom = GetComponent(); if (phantom != nullptr) { phantom->SetPosition(position); } auto* simple = GetComponent(); if (simple != nullptr) { simple->SetPosition(position); } auto* vehicle = GetComponent(); if (vehicle != nullptr) { vehicle->SetPosition(position); } EntityManager::Instance()->SerializeEntity(this); } void Entity::SetRotation(const NiQuaternion& rotation) { auto* controllable = GetComponent(); if (controllable != nullptr) { controllable->SetRotation(rotation); } auto* phantom = GetComponent(); if (phantom != nullptr) { phantom->SetRotation(rotation); } auto* simple = GetComponent(); if (simple != nullptr) { simple->SetRotation(rotation); } auto* vehicle = GetComponent(); if (vehicle != nullptr) { vehicle->SetRotation(rotation); } EntityManager::Instance()->SerializeEntity(this); } bool Entity::GetBoolean(const std::u16string& name) const { return GetVar(name); } int32_t Entity::GetI32(const std::u16string& name) const { return GetVar(name); } int64_t Entity::GetI64(const std::u16string& name) const { return GetVar(name); } void Entity::SetBoolean(const std::u16string& name, const bool value) { SetVar(name, value); } void Entity::SetI32(const std::u16string& name, const int32_t value) { SetVar(name, value); } void Entity::SetI64(const std::u16string& name, const int64_t value) { SetVar(name, value); } bool Entity::HasVar(const std::u16string& name) const { for (auto* data : m_Settings) { if (data->GetKey() == name) { return true; } } return false; } void Entity::SetNetworkId(const uint16_t id) { m_NetworkID = id; } std::vector& Entity::GetTargetsInPhantom() { std::vector valid; // Clean up invalid targets, like disconnected players for (auto i = 0u; i < m_TargetsInPhantom.size(); ++i) { const auto id = m_TargetsInPhantom.at(i); auto* entity = EntityManager::Instance()->GetEntity(id); if (entity == nullptr) { continue; } valid.push_back(id); } m_TargetsInPhantom = valid; return m_TargetsInPhantom; } void Entity::SendNetworkVar(const std::string& data, const SystemAddress& sysAddr) { GameMessages::SendSetNetworkScriptVar(this, sysAddr, data); } LDFBaseData* Entity::GetVarData(const std::u16string& name) const { for (auto* data : m_Settings) { if (data == nullptr) { continue; } if (data->GetKey() != name) { continue; } return data; } return nullptr; } std::string Entity::GetVarAsString(const std::u16string& name) const { auto* data = GetVarData(name); if (data == nullptr) { return ""; } return data->GetValueAsString(); } void Entity::Resurrect() { if (IsPlayer()) { GameMessages::SendResurrect(this); } } void Entity::AddToGroups(const std::string& group) { if (std::find(m_Groups.begin(), m_Groups.end(), group) == m_Groups.end()) { m_Groups.push_back(group); } } void Entity::RetroactiveVaultSize() { auto* inventoryComponent = GetComponent(); if (!inventoryComponent) return; auto itemsVault = inventoryComponent->GetInventory(eInventoryType::VAULT_ITEMS); auto modelVault = inventoryComponent->GetInventory(eInventoryType::VAULT_MODELS); if (itemsVault->GetSize() == modelVault->GetSize()) return; modelVault->SetSize(itemsVault->GetSize()); }