#ifndef __REMOVEACTIONSMESSAGE__H__ #define __REMOVEACTIONSMESSAGE__H__ #include "ActionContext.h" #include "BehaviorMessageBase.h" class AMFArrayValue; /** * @brief Sent when a player removes any Action after the first one from a Strip * */ class RemoveActionsMessage : public BehaviorMessageBase { public: RemoveActionsMessage(const AMFArrayValue& arguments); [[nodiscard]] int32_t GetActionIndex() const noexcept { return m_ActionIndex; } [[nodiscard]] const ActionContext& GetActionContext() const noexcept { return m_ActionContext; } private: int32_t m_ActionIndex; ActionContext m_ActionContext; }; #endif //!__REMOVEACTIONSMESSAGE__H__