#pragma once #include "Behavior.h" class SkillCastFailedBehavior final : public Behavior { public: /* * Inherited */ explicit SkillCastFailedBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { } void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Load() override; };