#include "QbEnemyStunner.h" #include "EntityManager.h" #include "SkillComponent.h" #include "GameMessages.h" #include "DestroyableComponent.h" void QbEnemyStunner::OnRebuildComplete(Entity* self, Entity* target) { auto* destroyable = self->GetComponent(); if (destroyable != nullptr) { destroyable->SetFaction(115); } auto* skillComponent = self->GetComponent(); if (skillComponent != nullptr) { skillComponent->CalculateBehavior(499, 6095, LWOOBJID_EMPTY); } self->AddTimer("TickTime", 1); self->AddTimer("PlayEffect", 20); } void QbEnemyStunner::OnTimerDone(Entity* self, std::string timerName) { if (timerName == "DieTime") { self->Smash(); self->CancelAllTimers(); } else if (timerName == "PlayEffect") { self->SetNetworkVar(u"startEffect", 5.0f, UNASSIGNED_SYSTEM_ADDRESS); self->AddTimer("DieTime", 5.0f); } else if (timerName == "TickTime") { auto* skillComponent = self->GetComponent(); if (skillComponent != nullptr) { skillComponent->CalculateBehavior(499, 6095, LWOOBJID_EMPTY); } self->AddTimer("TickTime", 1); } }