#define _DEBUG #include "LeaderboardManager.h" #include #include "Database.h" #include "EntityManager.h" #include "Character.h" #include "Game.h" #include "GameMessages.h" #include "dLogger.h" #include "dConfig.h" #include "CDClientManager.h" #include "GeneralUtils.h" #include "Entity.h" #include "LDFFormat.h" #include "DluAssert.h" #include #include "CDActivitiesTable.h" #include "Metrics.hpp" namespace LeaderboardManager { LeaderboardCache leaderboardCache; } Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const Leaderboard::Type leaderboardType) { this->gameID = gameID; this->weekly = weekly; this->infoType = infoType; this->leaderboardType = leaderboardType; this->relatedPlayer = relatedPlayer; } Leaderboard::~Leaderboard() { for (auto& entry : entries) for (auto data : entry) delete data; } void Leaderboard::WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, LDFBaseData* data) { leaderboard << "\nResult[0].Row[" << index << "]." << data->GetString(); } void Leaderboard::Serialize(RakNet::BitStream* bitStream) { bitStream->Write(gameID); bitStream->Write(infoType); std::ostringstream leaderboard; Game::logger->Log("LeaderboardManager", "game is %i info type %i ", gameID, infoType); leaderboard << "ADO.Result=7:1"; // Unused in 1.10.64, but is in captures leaderboard << "\nResult.Count=1:1"; // number of results, always 1 if (!this->entries.empty()) leaderboard << "\nResult[0].Index=0:RowNumber"; // "Primary key". Live doesn't include this if there are no entries. leaderboard << "\nResult[0].RowCount=1:" << entries.size(); int32_t rowNumber = 0; for (auto& entry : entries) { for (auto* data : entry) { WriteLeaderboardRow(leaderboard, rowNumber, data); } rowNumber++; } // Serialize the thing to a BitStream uint32_t leaderboardSize = leaderboard.tellp(); bitStream->Write(leaderboardSize); // Doing this all in 1 call so there is no possbility of a dangling pointer. bitStream->WriteAlignedBytes(reinterpret_cast(GeneralUtils::ASCIIToUTF16(leaderboard.str()).c_str()), leaderboardSize * sizeof(char16_t)); if (leaderboardSize > 0) bitStream->Write(0); bitStream->Write0(); bitStream->Write0(); } bool Leaderboard::GetRankingQuery(std::string& lookupReturn) const { if (this->infoType == InfoType::Top) { lookupReturn = "SELECT id FROM leaderboard WHERE game_id = ? ORDER BY %s LIMIT 1"; return true; } else { lookupReturn = "SELECT id FROM leaderboard WHERE game_id = ? AND character_id = ? LIMIT 1"; return false; } } void Leaderboard::QueryToLdf(std::unique_ptr& rows) { if (rows->rowsCount() == 0) return; this->entries.reserve(rows->rowsCount()); while (rows->next()) { constexpr int32_t MAX_NUM_DATA_PER_ROW = 9; this->entries.push_back(std::vector()); auto& entry = this->entries.back(); entry.reserve(MAX_NUM_DATA_PER_ROW); entry.push_back(new LDFData(u"CharacterID", rows->getInt("character_id"))); entry.push_back(new LDFData(u"LastPlayed", rows->getUInt64("lastPlayed"))); entry.push_back(new LDFData(u"NumPlayed", 1)); entry.push_back(new LDFData(u"name", GeneralUtils::ASCIIToUTF16(rows->getString("name").c_str()))); entry.push_back(new LDFData(u"RowNumber", rows->getInt("ranking"))); switch (leaderboardType) { case Type::ShootingGallery: entry.push_back(new LDFData(u"HitPercentage", (rows->getInt("hitPercentage") / 100.0f))); // HitPercentage:3 between 0 and 1 entry.push_back(new LDFData(u"Score", rows->getInt("score"))); // Score:1 entry.push_back(new LDFData(u"Streak", rows->getInt("streak"))); // Streak:1 break; case Type::Racing: entry.push_back(new LDFData(u"BestLapTime", rows->getDouble("bestLapTime"))); // BestLapTime:3 entry.push_back(new LDFData(u"BestTime", rows->getDouble("bestTime"))); // BestTime:3 entry.push_back(new LDFData(u"License", 1)); // License:1 - 1 if player has completed mission 637 and 0 otherwise entry.push_back(new LDFData(u"NumWins", rows->getInt("numWins"))); // NumWins:1 break; case Type::UnusedLeaderboard4: entry.push_back(new LDFData(u"Points", rows->getInt("score"))); // Points:1 break; case Type::MonumentRace: entry.push_back(new LDFData(u"Time", rows->getInt("bestTime"))); // Time:1(?) break; case Type::FootRace: entry.push_back(new LDFData(u"Time", rows->getInt("bestTime"))); // Time:1 break; case Type::Survival: entry.push_back(new LDFData(u"Points", rows->getInt("score"))); // Points:1 entry.push_back(new LDFData(u"Time", rows->getInt("bestTime"))); // Time:1 break; case Type::SurvivalNS: entry.push_back(new LDFData(u"Wave", rows->getInt("score"))); // Wave:1 entry.push_back(new LDFData(u"Time", rows->getInt("bestTime"))); // Time:1 break; case Type::Donations: entry.push_back(new LDFData(u"Points", rows->getInt("score"))); // Score:1 break; case Type::None: // This type is included here simply to resolve a compiler warning on mac about unused enum types break; default: break; } } } const std::string_view Leaderboard::GetColumns(Leaderboard::Type leaderboardType) { const char* columns; switch (leaderboardType) { case Type::ShootingGallery: columns = "hitPercentage, score, streak"; break; case Type::Racing: columns = "bestLapTime, bestTime, numWins"; break; case Type::Donations: case Type::UnusedLeaderboard4: columns = "score"; break; case Type::MonumentRace: case Type::FootRace: columns = "bestTime"; break; case Type::Survival: columns = "bestTime, score"; break; case Type::SurvivalNS: columns = "bestTime, score"; break; case Type::None: // This type is included here simply to resolve a compiler warning on mac about unused enum types break; } return columns; } const std::string_view Leaderboard::GetInsertFormat(Leaderboard::Type leaderboardType) { const char* columns; switch (leaderboardType) { case Type::ShootingGallery: columns = "score=%i, hitPercentage=%i, streak=%i"; break; case Type::Racing: columns = "bestLapTime=%i, bestTime=%i, numWins=numWins + %i"; break; case Type::Donations: case Type::UnusedLeaderboard4: columns = "score=%i"; break; case Type::MonumentRace: case Type::FootRace: columns = "bestTime=%i"; break; case Type::Survival: columns = "bestTime=%i, score=%i"; break; case Type::SurvivalNS: columns = "bestTime=%i, score=%i"; break; case Type::None: // This type is included here simply to resolve a compiler warning on mac about unused enum types break; } return columns; } const std::string_view Leaderboard::GetOrdering(Leaderboard::Type leaderboardType) { const char* orderBase; switch (leaderboardType) { case Type::ShootingGallery: orderBase = "score DESC, streak DESC, hitPercentage DESC"; break; case Type::Racing: orderBase = "bestTime ASC, bestLapTime ASC, numWins DESC"; break; case Type::Donations: case Type::UnusedLeaderboard4: orderBase = "score DESC"; break; case Type::MonumentRace: orderBase = "bestTime ASC"; break; case Type::FootRace: orderBase = "bestTime DESC"; break; case Type::Survival: orderBase = "score DESC, bestTime DESC"; break; case Type::SurvivalNS: orderBase = "bestTime DESC, score DESC"; break; case Type::None: // This type is included here simply to resolve a compiler warning on mac about unused enum types break; } return orderBase; } void Leaderboard::SetupLeaderboard(uint32_t resultStart, uint32_t resultEnd) { resultStart++; resultEnd++; std::string queryBase = R"QUERY( WITH leaderboardsRanked AS ( SELECT leaderboard.*, charinfo.name, RANK() OVER ( ORDER BY %s, UNIX_TIMESTAMP(last_played) ASC, id DESC ) AS ranking FROM leaderboard JOIN charinfo on charinfo.id = leaderboard.character_id WHERE game_id = ? %s ), myStanding AS ( SELECT ranking as myRank FROM leaderboardsRanked WHERE id = ? ), lowestRanking AS ( SELECT MAX(ranking) AS lowestRank FROM leaderboardsRanked ) SELECT %s, character_id, UNIX_TIMESTAMP(last_played) as lastPlayed, leaderboardsRanked.name, leaderboardsRanked.ranking FROM leaderboardsRanked, myStanding, lowestRanking WHERE leaderboardsRanked.ranking BETWEEN LEAST(GREATEST(CAST(myRank AS SIGNED) - 5, %i), lowestRanking.lowestRank - 10) AND LEAST(GREATEST(myRank + 5, %i), lowestRanking.lowestRank) ORDER BY ranking ASC; )QUERY"; const char* friendsQuery = R"QUERY( AND ( character_id IN ( SELECT fr.requested_player FROM ( SELECT CASE WHEN player_id = ? THEN friend_id WHEN friend_id = ? THEN player_id END AS requested_player FROM friends ) AS fr JOIN charinfo AS ci ON ci.id = fr.requested_player WHERE fr.requested_player IS NOT NULL ) OR character_id = ? ) )QUERY"; const auto orderBase = GetOrdering(this->leaderboardType); const auto selectBase = GetColumns(this->leaderboardType); constexpr uint16_t STRING_LENGTH = 1526; char lookupBuffer[STRING_LENGTH]; // If we are getting the friends leaderboard, add the friends query, otherwise fill it in with nothing. if (this->infoType == InfoType::Friends) { snprintf(lookupBuffer, STRING_LENGTH, queryBase.data(), orderBase.data(), friendsQuery, selectBase.data(), resultStart, resultEnd); } else { snprintf(lookupBuffer, STRING_LENGTH, queryBase.data(), orderBase.data(), "", selectBase.data(), resultStart, resultEnd); } std::string baseLookupStr; char baseRankingBuffer[STRING_LENGTH]; bool neededFormatting = GetRankingQuery(baseLookupStr); // If we need to format the base ranking query, do so, otherwise just copy the query since it's already formatted. if (neededFormatting) snprintf(baseRankingBuffer, STRING_LENGTH, baseLookupStr.c_str(), orderBase.data()); else std::copy(baseLookupStr.begin(), baseLookupStr.end() + 1, baseRankingBuffer); std::unique_ptr baseQuery(Database::CreatePreppedStmt(baseRankingBuffer)); baseQuery->setInt(1, this->gameID); if (!neededFormatting) { baseQuery->setInt(2, this->relatedPlayer); } std::unique_ptr baseResult(baseQuery->executeQuery()); if (!baseResult->next()) return; // In this case, there are no entries in the leaderboard for this game. uint32_t relatedPlayerLeaderboardId = baseResult->getInt("id"); // Create and execute the actual save here std::unique_ptr query(Database::CreatePreppedStmt(lookupBuffer)); query->setInt(1, this->gameID); if (this->infoType == InfoType::Friends) { query->setInt(2, this->relatedPlayer); query->setInt(3, this->relatedPlayer); query->setInt(4, this->relatedPlayer); query->setInt(5, relatedPlayerLeaderboardId); } else { query->setInt(2, relatedPlayerLeaderboardId); } std::unique_ptr result(query->executeQuery()); QueryToLdf(result); } void Leaderboard::Send(const LWOOBJID targetID) const { auto* player = EntityManager::Instance()->GetEntity(relatedPlayer); if (player != nullptr) { GameMessages::SendActivitySummaryLeaderboardData(targetID, this, player->GetSystemAddress()); } } std::string LeaderboardManager::FormatInsert(const Leaderboard::Type& type, const Score& score, const bool useUpdate) { auto insertFormat = Leaderboard::GetInsertFormat(type); auto* queryType = useUpdate ? "UPDATE" : "INSERT"; auto* usedFilter = useUpdate ? ", timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?" : ", character_id = ?, game_id = ?"; // First fill in the format constexpr uint16_t STRING_LENGTH = 400; char formattedInsert[STRING_LENGTH]; int32_t res = snprintf(formattedInsert, STRING_LENGTH, "%s leaderboard SET %s %s;", queryType, insertFormat.data(), usedFilter); DluAssert(res != -1); // Then fill in our score char finishedQuery[STRING_LENGTH]; res = snprintf(finishedQuery, STRING_LENGTH, formattedInsert, score.GetPrimaryScore(), score.GetSecondaryScore(), score.GetTertiaryScore()); DluAssert(res != -1); return finishedQuery; } void LeaderboardManager::SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, uint32_t primaryScore, uint32_t secondaryScore, uint32_t tertiaryScore) { auto* lookup = "SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;"; std::unique_ptr query(Database::CreatePreppedStmt(lookup)); query->setInt(1, playerID); query->setInt(2, gameID); std::unique_ptr myScoreResult(query->executeQuery()); std::string saveQuery("UPDATE leaderboard SET timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;"); Score newScore(primaryScore, secondaryScore, tertiaryScore); if (myScoreResult->next()) { Score oldScore; bool lowerScoreBetter = false; switch (leaderboardType) { // Higher score better case Leaderboard::Type::ShootingGallery: { oldScore.SetPrimaryScore(myScoreResult->getInt("score")); oldScore.SetSecondaryScore(myScoreResult->getInt("hitPercentage")); oldScore.SetTertiaryScore(myScoreResult->getInt("streak")); break; } case Leaderboard::Type::FootRace: { oldScore.SetPrimaryScore(myScoreResult->getInt("bestTime")); break; } case Leaderboard::Type::Survival: { // Config option may reverse these oldScore.SetPrimaryScore(myScoreResult->getInt("bestTime")); oldScore.SetSecondaryScore(myScoreResult->getInt("score")); break; } case Leaderboard::Type::SurvivalNS: { oldScore.SetPrimaryScore(myScoreResult->getInt("bestTime")); oldScore.SetSecondaryScore(myScoreResult->getInt("score")); break; } case Leaderboard::Type::UnusedLeaderboard4: case Leaderboard::Type::Donations: { oldScore.SetPrimaryScore(myScoreResult->getInt("score")); break; } case Leaderboard::Type::Racing: oldScore.SetPrimaryScore(myScoreResult->getInt("bestTime")); oldScore.SetSecondaryScore(myScoreResult->getInt("bestLapTime")); lowerScoreBetter = true; break; case Leaderboard::Type::MonumentRace: oldScore.SetPrimaryScore(myScoreResult->getInt("bestTime")); lowerScoreBetter = true; // Do score checking here break; case Leaderboard::Type::None: default: Game::logger->Log("LeaderboardManager", "Unknown leaderboard type %i. Cannot save score!", leaderboardType); return; } bool newHighScore = lowerScoreBetter ? newScore < oldScore : newScore > oldScore; if (newHighScore) { saveQuery = FormatInsert(leaderboardType, newScore, true); } else if (leaderboardType == Leaderboard::Type::Racing && tertiaryScore) { saveQuery = "UPDATE leaderboard SET numWins = numWins + 1, timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;"; } } else { saveQuery = FormatInsert(leaderboardType, newScore, false); } std::unique_ptr saveStatement(Database::CreatePreppedStmt(saveQuery)); saveStatement->setInt(1, playerID); saveStatement->setInt(2, gameID); saveStatement->execute(); } void LeaderboardManager::SendLeaderboard(uint32_t gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID playerID, LWOOBJID targetID, uint32_t resultStart, uint32_t resultEnd) { Leaderboard leaderboard(gameID, infoType, weekly, playerID, GetLeaderboardType(gameID)); leaderboard.SetupLeaderboard(resultStart, resultEnd); leaderboard.Send(targetID); } Leaderboard::Type LeaderboardManager::GetLeaderboardType(const GameID gameID) { auto lookup = leaderboardCache.find(gameID); if (lookup != leaderboardCache.end()) return lookup->second; auto* activitiesTable = CDClientManager::Instance().GetTable(); std::vector activities = activitiesTable->Query([=](const CDActivities& entry) { return entry.ActivityID == gameID; }); auto type = !activities.empty() ? static_cast(activities.at(0).leaderboardType) : Leaderboard::Type::None; leaderboardCache.insert_or_assign(gameID, type); return type; }